With digital convergence, gesture-based interfaces are becoming a reality, wherein hand or other gestures by the user drive software instead of a mouse and keyboard. A popular example in film was the interface in Minority Report, but real systems like that are now being prototyped. The Wii is an example of a practical system using gesture-based input.
Some systems also use force feedback or haptics to give the user tactile feedback as he or she navigates around the interface.
It is only a matter of time before animation tools get gesture based interfaces, which would give an oddly reflexive element to animating - you animate gestures in software with other gestures. The tool below is an example of existing technology, and demonstrates the proof of concept, though there is still some way to go before the technology is cheap, portable and intuitive enough to use for the animator.
I've worked on some research projects that involved gesture based interfaces myself, such as the one below which was a 3D environment navigation application driven by a user wearing special gloves.
More information at: http://infolab.usc.edu/projects/geodec/
Wednesday, December 12, 2007
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1 comment:
HaT's oF Rihan!!!!!!!!!
Love your thinkin
You are rockin
BUT I'M SINKING!!!!!
I know You'll not be understanding the last line. Brother i'm a helpless Indian student highly interested in animation and i have queries, which i have mailed to rihan@usc.edu. Pl. don't mistake me!!!
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