Motion capture provides the artist with interpolation curves for all the bones in a simplified human skeleton. The resulting data can be both manipulated and weaved with other interpolation data from a variety of sources. In the first example that I created the firefighter leans forward while reaching out (keyframed) before being blown back (rigid body simulation).
The example above demonstrated a simple switch from a motion I keyframed to a dynamic simulation that was generated. This next example will demonstrate more of a weaving between keyframed, simulation, and motion capture performance data.
The ability to expand a motion capture performance beyond the motion capture stage and the limitations of the human performer while maintaining a sense of realism and fluidity is without limit.
Tuesday, December 11, 2007
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