Monday, December 3, 2007

Applying Data



Applying motion capture data is relatively simple. After capturing the data during the shooting process, and reconstructing the data (filling interpolation gaps), one only needs to take the resulting c3d data and apply it to a specifically named character skeleton. In the example I created (above) it shows a character comprised of 2D surfaces being driven by a skeleton with motion capture data applied.




This example shows the same character holding a torch with a fire particle emitter parented to the tip.

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