Showing posts with label Guest Speakers. Show all posts
Showing posts with label Guest Speakers. Show all posts

Monday, December 10, 2007

Summary Of Dance and Robot Choreographer, Margot Apostolos

Highlights from Margot Apostolos's presentation on Dance and Robot Choreography. Examples of Margot's Robot Choreography are displayed and dissected by Margot as they relate to her experiences in Dance and how they relate to animation. Margot presents her experiences in conveying robot movements into smooth, more graceful and dance-like portrayals, focusing on her efforts of constructing key-frames and in-between keys in her programming to allow the robots to move along curved paths of motion.......a very important idea in conveying fluid natural motion in character animation.

Deconstructing Character Choreography and Thoughts On How Motion Capture Is Receive In The Dance Community

Margot discusses some interesting thoughts on communicating gesture and motion in her dance students. She hopes her students will plan to choreograph their own performances by de-constructing their dance choreography to express their "Movements as Sentences, and your Steps as Words" to convey, successfully, the message of their character gestures and motions through dance performance.

Margot also discusses her experiences with working with Motion Capture technology to create an interacting dance performance between motion captured character performers and live action dancers performing together and how her experiences have shown that many dancers feel hesitant or reluctant to share the stage with a screen projected motion capture character, performing the same dance choreography.

Panel Discussion About Disecting Dance Motions And Gestures From The Point Of Views Of A Dance Choreographer, Traditional 2-D Animators, And A 3-D C.G

In this video the discussion is presented to a panel of Character Animation specialists, A Dance and Robot Choreographer (Margot Apostolos), Two Disney Animators (Andreas Deja and Tom Sito), and a Sony Imageworks 3-D Animator (Maks Naporowski). The discussion is based on the question of how dance motions and gestures are conveyed in choreographed dance to elicit a successful movement of emotion, and if these same guidelines or principles of successful motion are used to critique the success of an animated movement in the choreography presented through the character animation performance.

Sunday, December 9, 2007

Tom Sito speaking

summary:(1)Facial expression is very important to the personality of the character.(2)Every scene means something to the character.(3)Animation has many different techniques.No matter what techniques we use,the performance is the most important concept.

Tuesday, December 4, 2007

Andreas Dejas speaking



Summary:
1. Good, fancy drawing is just a minor element for a great character animation; good performance and acting are the most important.
2. Animators should understand the inside of the characters- what's in the character's brain and heart.
(We'd be better study about the character before we really start animating.)
3. Animators should love their characters; animators should have honor and responsibility on the characters.

Monday, December 3, 2007

Maks Naporowski & Motion Capture



During Maks Naporowski's presentation regarding motion capture he made two key points:

1. (Patriot) - When in the pursuit of authentic motion use performers who are trained to move in the desired fashion.
2. (Spiderman) - Despite the design / limitations of the character being driven by the motion capture data, the data will indicate the source performer's design / limitations. Spiderman was keyframed because the motion needed to be super-human and nothing less.

Thursday, September 27, 2007

Questions for Seminar Panel

We'll be moderating seminar next week (Oct 3). Please post your ideas for questions for the panel in this thread.

If possible, try to structure your questions in a way so that they can invite comments from all members of the panel.

Margo Apostolos Bio

Margo is both a dancer and a roboticist (!). Seems like she will be a really interesting resource for trying to understand how we perceive and interpret gesture.

I found a neat article that she wrote about robots choreography: http://www.jstor.org/view/0024094x/ap050073/05a00110/0
Since the article is on JStor for which you need a subscription, you may need to be on campus to access the above link (USC provides free access).

Here's her bio from the USC website:

Dr. Apostolos has authored and presented numerous articles on her research and design in Robot Choreography. In addition to her doctoral and post-doctoral studies at Stanford University, she earned an M.A. in Dance from Northwestern University. She has served as visiting professor in the Department of Psychology at Princeton University and has taught in Chicago, San Francisco, at Stanford University, Southern Illinois University and California Polytechnic State University-San Luis Obispo. A recipient of the prestigious NASA/ASEE Summer Faculty Fellowship, Dr. Apostolos worked for NASA at Jet Propulsion Laboratory/Caltech as a research scientist in the area of space telerobotics. At the Annenberg Center for Communication, Dr. Apostolos conducted research on facial expressions and human-computer interactions. Her work in this area continues in collaboration with the USC neuroscience program. She was named a Southern California Studies Center faculty fellow, where she is surveying theatre and dance in the Southern California region. Currently, Stanford University is providing funding for Dr. Apostolos’ work in the area of “Dance for Sports” in collaboration with the Stanford Athletic Department. This work was presented to the International Olympic Committee in Sydney, Australia, for the 2000 Games and in preparation for the Salt Lake City Games in 2002. Dr. Apostolos developed the Dance Minor program in Theatre, directs the dance concert each semester, and coordinates the Open Gate Dance Program. In 2004, she presented at the Athens IOC meeting on Dance for Sports and at the World Congress of Dance. This past spring, she was instrumental in bringing internationally-renown director/choreographer Mark Morris to campus for a workshop that integrated motion capture technology and robotics with modern dance. Most recently, she co-founded the Cedars-Sinai/USC Dance Medicine Center, a specialized treatment center – the first of its kind in Los Angeles – offering preventive care and treatment specifically designed for professional and recreational dancers.

Maks Naporowski Bio

I think Maks' career is really interesting because he's done character animation, character setup, and also has experience with keyframing over mocap data. He's done a lot of high profile work at Sony, and as a result, I think he's in a really good position to comment on both the technical and artistic sides of 3D animation. Also, if you didn't already know, he teaches both a rigging and a 3D animation course at DADA. He's currently working as a character animator on Beowulf.

Below is a bio that I got from the DADA website:

Born in Kielce, Poland in the seventies, Maksymilian Naporowski studied art, philosophy, and psychology at McMaster University in Canada. In spring of 1996, he graduated with a B.A. in Philosophy, after which he moved on to Sheridan College in Toronto for a summer art program. The following fall semester, he switched to Seneca College, and studied digital animation, focusing on Softimage and Alias/Wavefront's "Power Animator" software. In 1997, he received a teaching position for the same program, teaching digital animation and character setup for two semesters. In 1998, he took a demonstration artist position for a Toronto based company called "Puppet Works".

There with Puppet Works he developed character demonstration content, presentations for visual effects oriented shows such as Siggraph and NAB, and provided training, consultation, and development services for clients. He provided character animation development and training using the PuppetWorks digital input devices for a variety of high profile companies and shows. This included training, character animation, and motion capture tests for the "Duke Nuke'em" title at 3D Realms in Dallas as well as internal 3d character content for Lockheed Martin in Florida. He also trained staff, did character rigging, and created animation tests for "Merlin" and "Lost in Space" at the Jim Henson Creature Shop in the UK, as well as for "Atlantis" at Walt Disney Studios in California. His character animation tests on the "Incredible Mr. Limpet" at Pacific Title/Mirage were with actor-comedian Jim Carrey and on the 1998 spoof comedy "Jane Austen's Mafia!" he produced character rigging, animation, and structured the pipeline for Swansons Production.

In 1999 he moved to Los Angeles to work with incredible artist and director Mark Swanson on a CG feature called "Fish Tank". Within six months they developed the characters in 3d, built a solid character animation/motion capture pipeline, and provided over three minutes of animation tests for the feel and look of the film. When the funding fell through, he moved on to a job at Centropolis FX where he helped develop the motion capture/animation pipeline for "Patriot" and choreographed/animated some of the large battle sequences. After "Patriot" he spent a few months working as a 3d animation consultant for 2G Productions/Elektrashock where he rigged and animated content for a video feature called "You're mine", a music video for No Prisoners called "Fiction, dreams in digital" by Orgy, and a feature film named "Vertical Limit".

In 2000, he took on a cg artist position with Sony Pictures Imageworks and started on "Harry Potter and the Sorcerer's Stone" as a technical animator, where a majority of his time was spent on the musculature of "Fluffy", the 3-headed dog, the troll, the Centaur, the digital humans- "Harry" and the kids for the "Quidditch" match. For the sequel, he provided both the animation pipeline and support for the animation team. He has been working for Imageworks for over five years and his duties include character setup, pipelines, support, modeling, and character animation. He has taken a lead role on a number of shows and has focussed on character animation in the recent past. His credits at Sony Pictures Imageworks include

Ghost Rider
Superman Returns
Zathura
Bewitched
Aviator
Cursed
Polar Express
Matrix Revolutions
Haunted Mansion
Bad Boys 2
Charlie's Angels 2
The Chubbchubbs ! - Oscar Winner for best Animated Short Film
Stuart Little 2 - VES Award for best character animation in an Animated Motion Picture
Harry Potter and the Sorcerer's Stone
Evolution

In addition to the production work, in recent years he has been teaching character rigging and animation in Maya at the University Of Southern California's School of Cinematic Arts.

Andreas Dejas Bio

Andreas Dejas is one of the main 2D character animators at Disney. I believe he studied under the Nine Old Men, and I think it'll be interesting to get his take on some of the recent technological developments in animation since he's almost exclusively a 2D artist.

His Wikipedia page is pretty informative and I'd recommend checking out this interview and this other interview as well.