<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1622018447662470568</id><updated>2011-07-07T13:04:18.205-07:00</updated><category term='Characters and Performance'/><category term='silent cinema'/><category term='Gesture in Chinese Art'/><category term='Website Design'/><category term='Deconstructing Gesture'/><category term='Gesture and the Brain'/><category term='Guest Speakers'/><category term='Performance Capture'/><title type='text'>USC Character Animation, Kinetics &amp; Dance Research</title><subtitle type='html'>Exploring the cultural, technological and neurological underpinnings of character animation</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>59</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-5370686973176599935</id><published>2007-12-12T17:11:00.001-08:00</published><updated>2008-11-12T22:46:59.393-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Characters and Performance'/><title type='text'>character</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_kt6OAI8eiTU/R2CHJ2YFDiI/AAAAAAAAACE/E4kk-SrO9Ms/s1600-h/36x40PRICE800blue_still_life.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_kt6OAI8eiTU/R2CHJ2YFDiI/AAAAAAAAACE/E4kk-SrO9Ms/s320/36x40PRICE800blue_still_life.jpg" alt="" id="BLOGGER_PHOTO_ID_5143259377742188066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kt6OAI8eiTU/R2CHDmYFDhI/AAAAAAAAAB8/yMBtsjXkWuk/s1600-h/aglll.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_kt6OAI8eiTU/R2CHDmYFDhI/AAAAAAAAAB8/yMBtsjXkWuk/s320/aglll.jpg" alt="" id="BLOGGER_PHOTO_ID_5143259270368005650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Even though these two paintings have the same subject, still life, they have totally different characters. The bottom one has very calm and stable atmosphere, but the top one looks more aggressive than the bottom one. It even looks sort of depressed. I wanted to say here is characters doesn't have to have a body and face. Everything around us can be characters. Colors, motions, shapes... can be elements of characters.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-5370686973176599935?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/5370686973176599935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=5370686973176599935' title='38 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5370686973176599935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5370686973176599935'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/character.html' title='character'/><author><name>Hyun</name><uri>http://www.blogger.com/profile/17722705639255551302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_kt6OAI8eiTU/R2CHJ2YFDiI/AAAAAAAAACE/E4kk-SrO9Ms/s72-c/36x40PRICE800blue_still_life.jpg' height='72' width='72'/><thr:total>38</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-2031382473343773824</id><published>2007-12-12T11:18:00.000-08:00</published><updated>2007-12-12T17:44:26.533-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deconstructing Gesture'/><title type='text'>Gesture-based interfaces</title><content type='html'>With digital convergence, gesture-based interfaces are becoming a reality, wherein hand or other gestures by the user drive software instead of a mouse and keyboard. A popular example in film was the interface in &lt;span style="font-style: italic;"&gt;Minority Report&lt;/span&gt;, but real systems like that are now being prototyped. The Wii is an example of a practical system using gesture-based input.&lt;br /&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/3bn-zZX9kdc&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/3bn-zZX9kdc&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Some systems also use force feedback or haptics to give the user tactile feedback as he or she navigates around the interface.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It is only a matter of time before animation tools get gesture based interfaces, which would give an oddly reflexive element to animating - you animate gestures in software with other gestures. The tool below is an example of existing technology, and demonstrates the proof of concept, though there is still some way to go before the technology is cheap, portable and intuitive enough to use for the animator.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/GOvEpJWiPV8&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/GOvEpJWiPV8&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I've worked on some research projects that involved gesture based interfaces myself, such as the one below which was a 3D environment navigation application driven by a user wearing special gloves.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://infolab.usc.edu/projects/geodec/glove2.JPG"&gt;&lt;img style="cursor: pointer; width: 316px; height: 237px;" src="http://infolab.usc.edu/projects/geodec/glove2.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More information at: &lt;a href="http://infolab.usc.edu/projects/geodec/"&gt;http://infolab.usc.edu/projects/geodec/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-2031382473343773824?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/2031382473343773824/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=2031382473343773824' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/2031382473343773824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/2031382473343773824'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/gesture-based-interfaces.html' title='Gesture-based interfaces'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-3426656440502397485</id><published>2007-12-11T08:45:00.000-08:00</published><updated>2007-12-12T10:30:45.647-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Performance Capture'/><title type='text'>Expanding Motion Capture</title><content type='html'>&lt;span style="font-size:85%;"&gt;Motion capture provides the artist with interpolation curves for all the bones in a simplified human skeleton. The resulting data can be both manipulated and weaved with other interpolation data from a variety of sources. In the first example that I created the firefighter leans forward while reaching out (&lt;/span&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"  style="font-size:85%;"&gt;keyframed&lt;/span&gt;&lt;span style="font-size:85%;"&gt;) before being blown back (rigid body simulation).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-f8bfc0cd15917d8d" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v17.nonxt8.googlevideo.com/videoplayback?id%3Df8bfc0cd15917d8d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D173687A8483FA84070F27B9EDE4B8C845290C498.126B98C3DCEAFA3A9F2DC3AF185CB89EDF4F6B41%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Df8bfc0cd15917d8d%26offsetms%3D5000%26itag%3Dw160%26sigh%3D5p3wf7fgTBJELwMF3xVfQ0NCASw&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v17.nonxt8.googlevideo.com/videoplayback?id%3Df8bfc0cd15917d8d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D173687A8483FA84070F27B9EDE4B8C845290C498.126B98C3DCEAFA3A9F2DC3AF185CB89EDF4F6B41%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Df8bfc0cd15917d8d%26offsetms%3D5000%26itag%3Dw160%26sigh%3D5p3wf7fgTBJELwMF3xVfQ0NCASw&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;The example above demonstrated a simple switch from a motion I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;keyframed&lt;/span&gt; to a dynamic simulation that was generated.  This next example will demonstrate more of a weaving between &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;keyframed&lt;/span&gt;, simulation, and motion capture performance data. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-f84320d396f3dff7" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v19.nonxt5.googlevideo.com/videoplayback?id%3Df84320d396f3dff7%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D45A82BBA40ECC9B472F022DE26619DA9DA6B2312.2518B5ABA4C95EB2100D5F3BEC20FDB075BC44C8%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Df84320d396f3dff7%26offsetms%3D5000%26itag%3Dw160%26sigh%3DjX0C2QSBhwQI8UrJjVaoVP3jdK0&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v19.nonxt5.googlevideo.com/videoplayback?id%3Df84320d396f3dff7%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D45A82BBA40ECC9B472F022DE26619DA9DA6B2312.2518B5ABA4C95EB2100D5F3BEC20FDB075BC44C8%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Df84320d396f3dff7%26offsetms%3D5000%26itag%3Dw160%26sigh%3DjX0C2QSBhwQI8UrJjVaoVP3jdK0&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;The ability to expand a motion capture performance beyond the motion capture stage and the limitations of the human performer while maintaining a sense of realism and fluidity is without limit.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-3426656440502397485?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=f84320d396f3dff7&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=f8bfc0cd15917d8d&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/3426656440502397485/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=3426656440502397485' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3426656440502397485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3426656440502397485'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/expanding-motion-capture.html' title='Expanding Motion Capture'/><author><name>Ryan Chen</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='14' height='32' src='http://1.bp.blogspot.com/_ynPchRZ73Qg/TDlt3rRz1NI/AAAAAAAAASM/OQv4sqDJdr4/S220/ryan_moven_mocap_sm.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-5020638451327322617</id><published>2007-12-10T14:31:00.001-08:00</published><updated>2007-12-12T00:02:13.691-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deconstructing Gesture'/><category scheme='http://www.blogger.com/atom/ns#' term='Gesture and the Brain'/><title type='text'>Gesture, Culture and Mirror Neurons</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://iacoboni.bmap.ucla.edu/Resources/langevol2.jpeg"&gt;&lt;img style="cursor: pointer; width: 400px;" src="http://iacoboni.bmap.ucla.edu/Resources/langevol2.jpeg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Image taken from http://iacoboni.bmap.ucla.edu/language_gesture.html#gest-mot&lt;br /&gt;&lt;br /&gt;One of my &lt;a href="http://usc-characteranimation.blogspot.com/2007/09/more-on-gesture-and-brain-minds-big.html"&gt;earlier posts&lt;/a&gt; listed instances of communities that spontaneously came up with micro-languages based on gesture because of their inability to communicate via speech.&lt;br /&gt;&lt;br /&gt;But how closely are gesture and culture related?&lt;br /&gt;&lt;br /&gt;I recently came across an &lt;a href="http://newsroom.ucla.edu/portal/ucla/UCLA-Researchers-Show-That-Culture-8097.aspx?RelNum=8097"&gt;interesting study &lt;/a&gt;by Istvan Molnar-Szakacs and Dr. Marco Iacoboni that examines the relationship between gesture and culture using a specific type of brain cell known as a "mirror neuron". According to the article, these neurons "fire not only when an individual performs a particular action but also when he or she watches another individual perform that same action. Neuroscientists believe this "mirroring" is the mechanism by which we can read the minds of others and empathize with them."&lt;br /&gt;&lt;br /&gt;By measuring brain activity, the scientists found was that American subjects showed higher responsiveness to either American, Nicaraguan or completely meaningless gestures when performed by an American as opposed to the same gestures when performed by a Nicaraguan. In other words, we are programmed to respond more to our own cultural or ethnic "in-group", leading the scientists to surmise that "our brain mirrors people, not actions".&lt;br /&gt;&lt;br /&gt;Since the perceived culture of the performer affects our interpretation of gestures, there is a cultural component to gesture. The strength of this connection is still unclear from the article I read, but would determine the impact on animation as it becomes an increasingly cross cultural medium.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-5020638451327322617?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/5020638451327322617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=5020638451327322617' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5020638451327322617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5020638451327322617'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/gesture-culture-and-mirror-neurons.html' title='Gesture, Culture and Mirror Neurons'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-6030945437945755332</id><published>2007-12-10T01:58:00.000-08:00</published><updated>2007-12-12T10:49:08.370-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deconstructing Gesture'/><category scheme='http://www.blogger.com/atom/ns#' term='Guest Speakers'/><title type='text'>Summary Of Dance and Robot Choreographer, Margot Apostolos</title><content type='html'>Highlights from Margot Apostolos's presentation on Dance and Robot Choreography. Examples of Margot's Robot Choreography are displayed and dissected by Margot as they relate to her experiences in Dance and how they relate to animation. Margot presents her experiences in conveying robot movements into smooth, more graceful and dance-like portrayals, focusing on her efforts of constructing key-frames and in-between keys in her programming to allow the robots to move along curved paths of motion.......a very important idea in conveying fluid natural motion in character animation.&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-230cd9d20175abf4" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v18.nonxt2.googlevideo.com/videoplayback?id%3D230cd9d20175abf4%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D34C8C25A3EB6CA519769902D23EF5EC057AE90E9.5D3F33DDB99806ED08AFE7D047FF547FD3B08118%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D230cd9d20175abf4%26offsetms%3D5000%26itag%3Dw160%26sigh%3D1ChMPygJQXKkVHPs1kw8xbEHq_s&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v18.nonxt2.googlevideo.com/videoplayback?id%3D230cd9d20175abf4%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D34C8C25A3EB6CA519769902D23EF5EC057AE90E9.5D3F33DDB99806ED08AFE7D047FF547FD3B08118%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D230cd9d20175abf4%26offsetms%3D5000%26itag%3Dw160%26sigh%3D1ChMPygJQXKkVHPs1kw8xbEHq_s&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-6030945437945755332?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=230cd9d20175abf4&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/6030945437945755332/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=6030945437945755332' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6030945437945755332'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6030945437945755332'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/summary-of-dance-and-robot.html' title='Summary Of Dance and Robot Choreographer, Margot Apostolos'/><author><name>Tim G</name><uri>http://www.blogger.com/profile/11848708912794768351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-28ZDoHESHrs/TfBacS1-U1I/AAAAAAAAAKQ/Oxg5zPdaNhI/s220/blogger_profpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-6525757212416253986</id><published>2007-12-10T01:45:00.000-08:00</published><updated>2007-12-12T10:49:08.370-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deconstructing Gesture'/><category scheme='http://www.blogger.com/atom/ns#' term='Guest Speakers'/><category scheme='http://www.blogger.com/atom/ns#' term='Performance Capture'/><title type='text'>Deconstructing Character Choreography and Thoughts On How Motion Capture Is Receive In The Dance Community</title><content type='html'>Margot discusses some interesting thoughts on communicating gesture and motion in her dance students. She hopes her students will plan to choreograph their own performances by de-constructing their dance choreography to express their "Movements as Sentences, and your Steps as Words" to convey, successfully, the message of their character gestures and motions through dance performance.&lt;br /&gt;&lt;br /&gt;Margot also discusses her experiences with working with Motion Capture technology to create an interacting dance performance between motion captured character performers and live action dancers performing together and how her experiences have shown that many dancers feel hesitant or reluctant to share the stage with a screen projected motion capture character, performing the same dance choreography.&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-31789c14cf1a1c3d" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v17.nonxt7.googlevideo.com/videoplayback?id%3D31789c14cf1a1c3d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3EC92CEDAC576172A8570AE3F31E7554C5A06D44.59AA795C8921F18F19383F53B2D1261655592BCF%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D31789c14cf1a1c3d%26offsetms%3D5000%26itag%3Dw160%26sigh%3DKBiAgHY5MjmJAh2NkQ31-2-aAv4&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v17.nonxt7.googlevideo.com/videoplayback?id%3D31789c14cf1a1c3d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3EC92CEDAC576172A8570AE3F31E7554C5A06D44.59AA795C8921F18F19383F53B2D1261655592BCF%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D31789c14cf1a1c3d%26offsetms%3D5000%26itag%3Dw160%26sigh%3DKBiAgHY5MjmJAh2NkQ31-2-aAv4&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-6525757212416253986?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=31789c14cf1a1c3d&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/6525757212416253986/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=6525757212416253986' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6525757212416253986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6525757212416253986'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/deconstructing-character-choreography.html' title='Deconstructing Character Choreography and Thoughts On How Motion Capture Is Receive In The Dance Community'/><author><name>Tim G</name><uri>http://www.blogger.com/profile/11848708912794768351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-28ZDoHESHrs/TfBacS1-U1I/AAAAAAAAAKQ/Oxg5zPdaNhI/s220/blogger_profpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-2016598565669655414</id><published>2007-12-10T01:30:00.000-08:00</published><updated>2007-12-12T10:49:08.370-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deconstructing Gesture'/><category scheme='http://www.blogger.com/atom/ns#' term='Guest Speakers'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters and Performance'/><title type='text'>Panel Discussion About Disecting Dance Motions And Gestures From The Point Of Views Of A Dance Choreographer, Traditional 2-D Animators, And A 3-D C.G</title><content type='html'>In this video the discussion is presented to a panel of Character Animation specialists, A Dance and Robot Choreographer (Margot Apostolos), Two Disney Animators (Andreas Deja and Tom Sito), and a Sony Imageworks 3-D Animator (Maks Naporowski). The discussion is based on the question of how dance motions and gestures are conveyed in choreographed dance to elicit a successful movement of emotion, and if these same guidelines or principles of successful motion are used to critique the success of an animated movement in the choreography presented through the character animation performance.&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-ccabc9be8c21762e" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v5.nonxt3.googlevideo.com/videoplayback?id%3Dccabc9be8c21762e%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D61F957E9E6663109E3E0BEB501A30C8769779C91.A8E1F39169A3CF86DF2FAF3DCD3FE136AD6BC6E%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dccabc9be8c21762e%26offsetms%3D5000%26itag%3Dw160%26sigh%3DxMf4_GfdXf_uAlI9_ep1Ku-2g2g&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v5.nonxt3.googlevideo.com/videoplayback?id%3Dccabc9be8c21762e%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D61F957E9E6663109E3E0BEB501A30C8769779C91.A8E1F39169A3CF86DF2FAF3DCD3FE136AD6BC6E%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dccabc9be8c21762e%26offsetms%3D5000%26itag%3Dw160%26sigh%3DxMf4_GfdXf_uAlI9_ep1Ku-2g2g&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-2016598565669655414?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=ccabc9be8c21762e&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/2016598565669655414/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=2016598565669655414' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/2016598565669655414'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/2016598565669655414'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/panel-discussion-about-disecting-dance.html' title='Panel Discussion About Disecting Dance Motions And Gestures From The Point Of Views Of A Dance Choreographer, Traditional 2-D Animators, And A 3-D C.G'/><author><name>Tim G</name><uri>http://www.blogger.com/profile/11848708912794768351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-28ZDoHESHrs/TfBacS1-U1I/AAAAAAAAAKQ/Oxg5zPdaNhI/s220/blogger_profpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-3169205511206469788</id><published>2007-12-10T00:07:00.000-08:00</published><updated>2008-11-12T22:46:59.761-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gesture in Chinese Art'/><title type='text'>The Yungang Grottoes</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/_5JF_4uI7FgA/R1z04o72rPI/AAAAAAAAAE4/n0W_mnq_xZE/s1600-h/200px-Yungangshiku.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5142254128448580850" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_5JF_4uI7FgA/R1z04o72rPI/AAAAAAAAAE4/n0W_mnq_xZE/s320/200px-Yungangshiku.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_5JF_4uI7FgA/R1z04472rQI/AAAAAAAAAFA/IbFvQuG535s/s1600-h/90px-Large_and_small_statues_Yungang.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5142254132743548162" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_5JF_4uI7FgA/R1z04472rQI/AAAAAAAAAFA/IbFvQuG535s/s320/90px-Large_and_small_statues_Yungang.jpg" border="0" /&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; I think this is a example of gesture that is serious and holy. The Yungang Grottoes is influenced by Buddhist religion, the shape and line of the sculpture is clean. The sculpture makes me feel I am just only a small part of this world.&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;span style="color:#ffffff;"&gt;The folling artical is from Wikipedia&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="color:#ffffff;"&gt;The Yungang Grottoes (&lt;/span&gt;&lt;a title="Simplified Chinese character" href="http://en.wikipedia.org/wiki/Simplified_Chinese_character"&gt;&lt;span style="color:#ffffff;"&gt;simplified Chinese&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;: 云冈石窟; &lt;/span&gt;&lt;a title="Traditional Chinese character" href="http://en.wikipedia.org/wiki/Traditional_Chinese_character"&gt;&lt;span style="color:#ffffff;"&gt;traditional Chinese&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;: 雲崗石窟; &lt;/span&gt;&lt;a title="Pinyin" href="http://en.wikipedia.org/wiki/Pinyin"&gt;&lt;span style="color:#ffffff;"&gt;pinyin&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;: Yúngāng Shíkū) are ancient &lt;/span&gt;&lt;a title="Buddhist" href="http://en.wikipedia.org/wiki/Buddhist"&gt;&lt;span style="color:#ffffff;"&gt;Buddhist&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; temple grottoes near the city of &lt;/span&gt;&lt;a title="Datong" href="http://en.wikipedia.org/wiki/Datong"&gt;&lt;span style="color:#ffffff;"&gt;Datong&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; in the Chinese province of &lt;/span&gt;&lt;a title="Shanxi" href="http://en.wikipedia.org/wiki/Shanxi"&gt;&lt;span style="color:#ffffff;"&gt;Shanxi&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;. They are excellent examples of &lt;/span&gt;&lt;a title="Rock-cut architecture" href="http://en.wikipedia.org/wiki/Rock-cut_architecture"&gt;&lt;span style="color:#ffffff;"&gt;rock-cut architecture&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; and one of the three most famous ancient sculptural sites of China. The others are &lt;/span&gt;&lt;a title="Longmen Grottoes" href="http://en.wikipedia.org/wiki/Longmen_Grottoes"&gt;&lt;span style="color:#ffffff;"&gt;Longmen&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; and &lt;/span&gt;&lt;a title="Mogao" href="http://en.wikipedia.org/wiki/Mogao"&gt;&lt;span style="color:#ffffff;"&gt;Mogao&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;.&lt;br /&gt;The site is located about 16 km south-west of the city, in the valley of the Shi Li river at the base of the Wuzhou Shan mountains. The grottoes were mainly constructed in the period between 460-525 AD during the &lt;/span&gt;&lt;a title="Northern Wei dynasty" href="http://en.wikipedia.org/wiki/Northern_Wei_dynasty"&gt;&lt;span style="color:#ffffff;"&gt;Northern Wei dynasty&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;. They are an outstanding example of the Chinese stone carvings from the &lt;/span&gt;&lt;a title="5th century" href="http://en.wikipedia.org/wiki/5th_century"&gt;&lt;span style="color:#ffffff;"&gt;5th&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; and &lt;/span&gt;&lt;a title="6th century" href="http://en.wikipedia.org/wiki/6th_century"&gt;&lt;span style="color:#ffffff;"&gt;6th centuries&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;. All together the site is composed of 252 grottoes with more than 51,000 Buddha statues and statuettes. In &lt;/span&gt;&lt;a title="2001" href="http://en.wikipedia.org/wiki/2001"&gt;&lt;span style="color:#ffffff;"&gt;2001&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, the Yungang Grottoes were made a &lt;/span&gt;&lt;a title="UNESCO" href="http://en.wikipedia.org/wiki/UNESCO"&gt;&lt;span style="color:#ffffff;"&gt;UNESCO&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; &lt;/span&gt;&lt;a title="World Heritage Site" href="http://en.wikipedia.org/wiki/World_Heritage_Site"&gt;&lt;span style="color:#ffffff;"&gt;World Heritage Site&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; The Yungang Grottoes is considered by UNESCO a "masterpiece of early Chinese Buddhist cave art... [and] ...represent the successful fusion of Buddhist religious symbolic art from south and central Asia with Chinese cultural traditions, starting in the 5th century CE under Imperial auspices."&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-3169205511206469788?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/3169205511206469788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=3169205511206469788' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3169205511206469788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3169205511206469788'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/yungang-grottoes.html' title='The Yungang Grottoes'/><author><name>chiachi</name><uri>http://www.blogger.com/profile/02515155482941874985</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_5JF_4uI7FgA/R1z04o72rPI/AAAAAAAAAE4/n0W_mnq_xZE/s72-c/200px-Yungangshiku.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-6142793000807700671</id><published>2007-12-09T23:29:00.001-08:00</published><updated>2008-11-12T22:47:00.062-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gesture in Chinese Art'/><title type='text'>East Asian calligraphy</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_5JF_4uI7FgA/R1ztnI72rMI/AAAAAAAAAEg/Uui9fZ2yZgs/s1600-h/Untitled-1+copy.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5142246131219475650" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_5JF_4uI7FgA/R1ztnI72rMI/AAAAAAAAAEg/Uui9fZ2yZgs/s320/Untitled-1+copy.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/_5JF_4uI7FgA/R1ztc472rLI/AAAAAAAAAEY/OYEXRFSqci8/s1600-h/Untitled-1+copy.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/_5JF_4uI7FgA/R1zr7Y72rII/AAAAAAAAAEA/a8LoCpi2WNc/s1600-h/Mifu01.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5142244280088571010" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_5JF_4uI7FgA/R1zr7Y72rII/AAAAAAAAAEA/a8LoCpi2WNc/s320/Mifu01.jpg" border="0" /&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;I think it is very interesting. In Chinese language,the evolution of some character are formed by the gesture itself. it's called hieroglyphic.Gesture can represent something and it is meaningful. It helps people to remember it easily. The following artical is from Wikipedia--&lt;br /&gt;Asian calligraphy typically uses &lt;/span&gt;&lt;a title="Ink brush" href="http://en.wikipedia.org/wiki/Ink_brush"&gt;&lt;span style="color:#ffffff;"&gt;ink brushes&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; to write &lt;/span&gt;&lt;a title="Chinese character" href="http://en.wikipedia.org/wiki/Chinese_character"&gt;&lt;span style="color:#ffffff;"&gt;Chinese characters&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; (called Hanzi in &lt;/span&gt;&lt;a title="Chinese language" href="http://en.wikipedia.org/wiki/Chinese_language"&gt;&lt;span style="color:#ffffff;"&gt;Chinese&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, &lt;/span&gt;&lt;a title="Hanja" href="http://en.wikipedia.org/wiki/Hanja"&gt;&lt;span style="color:#ffffff;"&gt;Hanja&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; in &lt;/span&gt;&lt;a title="Korean language" href="http://en.wikipedia.org/wiki/Korean_language"&gt;&lt;span style="color:#ffffff;"&gt;Korean&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, &lt;/span&gt;&lt;a title="Kanji" href="http://en.wikipedia.org/wiki/Kanji"&gt;&lt;span style="color:#ffffff;"&gt;Kanji&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; in &lt;/span&gt;&lt;a title="Japanese language" href="http://en.wikipedia.org/wiki/Japanese_language"&gt;&lt;span style="color:#ffffff;"&gt;Japanese&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, and &lt;/span&gt;&lt;a title="Hán Tự" href="http://en.wikipedia.org/wiki/H%C3%A1n_T%E1%BB%B1"&gt;&lt;span style="color:#ffffff;"&gt;Hán Tự&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; in &lt;/span&gt;&lt;a title="Vietnamese language" href="http://en.wikipedia.org/wiki/Vietnamese_language"&gt;&lt;span style="color:#ffffff;"&gt;Vietnamese&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;). Calligraphy (in Chinese, Shufa 書法, in &lt;/span&gt;&lt;a title="Korean language" href="http://en.wikipedia.org/wiki/Korean_language"&gt;&lt;span style="color:#ffffff;"&gt;Korean&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, Seoye 書藝, in Japanese Shodō 書道, all meaning "the way of writing") is considered an important art in &lt;/span&gt;&lt;a title="East Asia" href="http://en.wikipedia.org/wiki/East_Asia"&gt;&lt;span style="color:#ffffff;"&gt;East Asia&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; and the most refined form of East Asian &lt;/span&gt;&lt;a title="Painting" href="http://en.wikipedia.org/wiki/Painting"&gt;&lt;span style="color:#ffffff;"&gt;painting&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;.&lt;br /&gt;Calligraphy has also influenced &lt;/span&gt;&lt;a title="Ink and wash painting" href="http://en.wikipedia.org/wiki/Ink_and_wash_painting"&gt;&lt;span style="color:#ffffff;"&gt;ink and wash painting&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, which is accomplished using similar tools and techniques. Calligraphy has influenced most major art styles in &lt;/span&gt;&lt;a title="East Asia" href="http://en.wikipedia.org/wiki/East_Asia"&gt;&lt;span style="color:#ffffff;"&gt;East Asia&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, including sumi-e, a style of &lt;/span&gt;&lt;a title="Chinese painting" href="http://en.wikipedia.org/wiki/Chinese_painting"&gt;&lt;span style="color:#ffffff;"&gt;Chinese&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, &lt;/span&gt;&lt;a title="Korean painting" href="http://en.wikipedia.org/wiki/Korean_painting"&gt;&lt;span style="color:#ffffff;"&gt;Korean&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, and &lt;/span&gt;&lt;a title="Japanese painting" href="http://en.wikipedia.org/wiki/Japanese_painting"&gt;&lt;span style="color:#ffffff;"&gt;Japanese painting&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; based entirely on calligraphy.&lt;br /&gt;&lt;/span&gt;&lt;a class="image" title="馬-oracle.svg" href="http://en.wikipedia.org/wiki/Image:%E9%A6%AC-oracle.svg"&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;Historical evolution of Eastern calligraphy&lt;br /&gt;Ancient China&lt;br /&gt;In &lt;/span&gt;&lt;a title="Ancient China" href="http://en.wikipedia.org/wiki/Ancient_China"&gt;&lt;span style="color:#ffffff;"&gt;ancient China&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, the oldest Chinese character we still have are &lt;/span&gt;&lt;a title="Oracle bone script" href="http://en.wikipedia.org/wiki/Oracle_bone_script"&gt;&lt;span style="color:#ffffff;"&gt;Jiǎgǔwén characters&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; carved on &lt;/span&gt;&lt;a title="Ox" href="http://en.wikipedia.org/wiki/Ox"&gt;&lt;span style="color:#ffffff;"&gt;ox&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; &lt;/span&gt;&lt;a title="Scapula" href="http://en.wikipedia.org/wiki/Scapula"&gt;&lt;span style="color:#ffffff;"&gt;scapula&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; and &lt;/span&gt;&lt;a title="Tortoise" href="http://en.wikipedia.org/wiki/Tortoise"&gt;&lt;span style="color:#ffffff;"&gt;tortoise&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; &lt;/span&gt;&lt;a title="Plastrons" href="http://en.wikipedia.org/wiki/Plastrons"&gt;&lt;span style="color:#ffffff;"&gt;plastrons&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, while brush-written ones have decayed over time. During the divination ceremony, after the cracks were made, the characters were written with a brush on the shell or bone to be latter carved, perhaps by a separate individual and in a specific workshop (Keightley, 1978).&lt;br /&gt;With the development of &lt;/span&gt;&lt;a title="Bronzeware script" href="http://en.wikipedia.org/wiki/Bronzeware_script"&gt;&lt;span style="color:#ffffff;"&gt;Jīnwén&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; (Bronzeware script) and &lt;/span&gt;&lt;a title="Large Seal Script" href="http://en.wikipedia.org/wiki/Large_Seal_Script"&gt;&lt;span style="color:#ffffff;"&gt;Dàzhuàn&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; (Large Seal Script) we continue to see "cursive" signs. Moreover, it is evident that each archaic kingdom of current China had its own set of characters.&lt;br /&gt;Imperial China&lt;br /&gt;In &lt;/span&gt;&lt;a title="Imperial China" href="http://en.wikipedia.org/wiki/Imperial_China"&gt;&lt;span style="color:#ffffff;"&gt;Imperial China&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, the graphs on old steles — some dating from 200 BC, and in Xiaozhuan style — are still accessible to us.&lt;br /&gt;About &lt;/span&gt;&lt;a title="220 BC" href="http://en.wikipedia.org/wiki/220_BC"&gt;&lt;span style="color:#ffffff;"&gt;220 BC&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, the emperor &lt;/span&gt;&lt;a title="Qin Shi Huang" href="http://en.wikipedia.org/wiki/Qin_Shi_Huang"&gt;&lt;span style="color:#ffffff;"&gt;Qin Shi Huang&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, the first to conquer all Chinese basin, imposed several reforms, among them &lt;/span&gt;&lt;a title="Li Si" href="http://en.wikipedia.org/wiki/Li_Si"&gt;&lt;span style="color:#ffffff;"&gt;Li Si&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;'s character uniformisation, which created a set of 3300 standardized Xiǎozhuàn characters. Despite the fact that the main writing implement of the time was already the brush, few papers survive from this period, and the main examples of this style are on steles.&lt;br /&gt;Then, the &lt;/span&gt;&lt;a title="Clerical script" href="http://en.wikipedia.org/wiki/Clerical_script"&gt;&lt;span style="color:#ffffff;"&gt;Lìshū style&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; (clerical script) which is more regularized, and in some ways similar to modern text was then developed.&lt;br /&gt;&lt;/span&gt;&lt;a title="Regular script" href="http://en.wikipedia.org/wiki/Regular_script"&gt;&lt;span style="color:#ffffff;"&gt;Kǎishū style&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; (traditional regular script) — still in use today — is even more regularized. It can be seen that the Kaishu shape of characters 1000 years ago was mostly similar as that at the end of Imperial China. But tinies slides have be made, in example in the shape of 广 which is not absolutely the same in the &lt;/span&gt;&lt;a title="Kangxi dictionary" href="http://en.wikipedia.org/wiki/Kangxi_dictionary"&gt;&lt;span style="color:#ffffff;"&gt;Kangxi dictionary&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; of &lt;/span&gt;&lt;a title="1716" href="http://en.wikipedia.org/wiki/1716"&gt;&lt;span style="color:#ffffff;"&gt;1716&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, than in modern books. The Kangxi and current shapes have tiny differences, while current stroke order is still the same, according to old style.&lt;br /&gt;Kǎishū &lt;/span&gt;&lt;a title="Simplified Chinese" href="http://en.wikipedia.org/wiki/Simplified_Chinese"&gt;&lt;span style="color:#ffffff;"&gt;simplified Chinese&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; script was created by the Chinese communist government after World War 2, in order to promote simplification of writing and increase the literacy rate. Simplified script is often considered a corruption of general &lt;/span&gt;&lt;a title="Hanzi" href="http://en.wikipedia.org/wiki/Hanzi"&gt;&lt;span style="color:#ffffff;"&gt;Hanzi&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; text and is not used in calligraphy.&lt;br /&gt;Cursive styles and hand-written styles&lt;br /&gt;Cursive styles such as &lt;/span&gt;&lt;a title="Semi-cursive script" href="http://en.wikipedia.org/wiki/Semi-cursive_script"&gt;&lt;span style="color:#ffffff;"&gt;Xíngshū&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; (semi-cursive or running script) and &lt;/span&gt;&lt;a title="Grass script" href="http://en.wikipedia.org/wiki/Grass_script"&gt;&lt;span style="color:#ffffff;"&gt;Cǎoshū&lt;/span&gt;&lt;/a&gt;&lt;span style="color:#ffffff;"&gt; (cursive or grass script) are "high speed" calligraphic styles, where each move made by the writing tool is visible. This styles especially like to play with stroke order rules, creating new visual effects.&lt;br /&gt;Native writers, moreover, create their own style and stroke order rules to ease and speed their own use, which imply wide variations in the resulting character shapes from one word and one writer to the same word by another writer (and other stroke order/shape).&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-6142793000807700671?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/6142793000807700671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=6142793000807700671' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6142793000807700671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6142793000807700671'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/east-asian-calligraphy.html' title='East Asian calligraphy'/><author><name>chiachi</name><uri>http://www.blogger.com/profile/02515155482941874985</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_5JF_4uI7FgA/R1ztnI72rMI/AAAAAAAAAEg/Uui9fZ2yZgs/s72-c/Untitled-1+copy.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-5326212907831790869</id><published>2007-12-09T23:09:00.000-08:00</published><updated>2008-11-12T22:47:00.258-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gesture in Chinese Art'/><title type='text'>Glove puppetry</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_5JF_4uI7FgA/R1zniY72rGI/AAAAAAAAADw/nEcD-Fy9ImI/s1600-h/200px-PiLiSuHuanJen.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5142239452545330274" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://2.bp.blogspot.com/_5JF_4uI7FgA/R1zniY72rGI/AAAAAAAAADw/nEcD-Fy9ImI/s320/200px-PiLiSuHuanJen.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_5JF_4uI7FgA/R1znio72rHI/AAAAAAAAAD4/oVYpz0iDkiE/s1600-h/180px-Taiwan-Puppet-Monkey-god2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5142239456840297586" style="margin: 0px auto 10px; display: block; text-align: center;" alt="" src="http://3.bp.blogspot.com/_5JF_4uI7FgA/R1znio72rHI/AAAAAAAAAD4/oVYpz0iDkiE/s320/180px-Taiwan-Puppet-Monkey-god2.jpg" border="0" /&gt;&lt;/a&gt; this is traditional puppetry in Taiwan.The gesture and color is dramatic and vivid,                        because that the original idea is from local opera.There are some kung fu actions.                        the gesture is acting by the hand.Combine the gesture and dress and voice, I can feel the character.    &lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;From Wikipedia, the free encyclopedia&lt;br /&gt;&lt;/span&gt;&lt;a class="image" title="Sun Wukong puppet in pò·-tē-hì." href="http://en.wikipedia.org/wiki/Image:Taiwan-Puppet-Monkey-god2.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a class="internal" title="Enlarge" href="http://en.wikipedia.org/wiki/Image:Taiwan-Puppet-Monkey-god2.jpg"&gt;&lt;/a&gt;&lt;a title="Sun Wukong" href="http://en.wikipedia.org/wiki/Sun_Wukong"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Sun Wukong&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; puppet in pò·-tē-hì.&lt;br /&gt;Glove puppetry (&lt;/span&gt;&lt;a title="Pe̍h-ōe-jī" href="http://en.wikipedia.org/wiki/Pe%CC%8Dh-%C5%8De-j%C4%AB"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;POJ&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;: pò·-tē-hì; &lt;/span&gt;&lt;a title="Chinese language" href="http://en.wikipedia.org/wiki/Chinese_language"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Chinese&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;: 布袋戲; &lt;/span&gt;&lt;a title="Pinyin" href="http://en.wikipedia.org/wiki/Pinyin"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;pinyin&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;: bùdàixì), also known as budai mu'ouxi, shoucao kuileixi, shoudai kuileixi, chang-chung hsi (&lt;/span&gt;&lt;a title="Pinyin" href="http://en.wikipedia.org/wiki/Pinyin"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;pinyin&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;: zhǎngzhōngxì), xiaolong, or zhihuaxi is a type of local opera using cloth &lt;/span&gt;&lt;a title="Puppet" href="http://en.wikipedia.org/wiki/Puppet"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;puppets&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; that originated during the &lt;/span&gt;&lt;a title="17th century" href="http://en.wikipedia.org/wiki/17th_century"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;17th century&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; in &lt;/span&gt;&lt;a title="Quanzhou" href="http://en.wikipedia.org/wiki/Quanzhou"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Quanzhou&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; or &lt;/span&gt;&lt;a title="Zhangzhou" href="http://en.wikipedia.org/wiki/Zhangzhou"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Zhangzhou&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;, in &lt;/span&gt;&lt;a title="China" href="http://en.wikipedia.org/wiki/China"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;China&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;'s &lt;/span&gt;&lt;a title="Fujian" href="http://en.wikipedia.org/wiki/Fujian"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Fujian&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; province, and has been historically practiced in Quanzhou, Zhongzhou, &lt;/span&gt;&lt;a title="Chaozhou" href="http://en.wikipedia.org/wiki/Chaozhou"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Chaozhou&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; in &lt;/span&gt;&lt;a title="Guangdong" href="http://en.wikipedia.org/wiki/Guangdong"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Guangdong&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;, &lt;/span&gt;&lt;a title="Taiwan" href="http://en.wikipedia.org/wiki/Taiwan"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Taiwan&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;, and other parts of southern China. The puppet's head uses wood carved into the shape of a hollow human head, but aside from the head, palms, and feet, which are made of wood, the puppet's &lt;/span&gt;&lt;a title="Torso" href="http://en.wikipedia.org/wiki/Torso"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;torso&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; and limbs consist entirely of cloth costumes. At the time of the performance, a gloved hand enters the puppet's costume and makes it perform. In previous years the puppets used in this type of performance strongly resembled "cloth sacks," hence the name, which literally means "cloth bag opera."&lt;br /&gt;Glove Puppetry performances&lt;br /&gt;Glove Puppetry (Pò·-tē-hì) performances, similar to those other types of &lt;/span&gt;&lt;a title="Chinese opera" href="http://en.wikipedia.org/wiki/Chinese_opera"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Chinese opera&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;, are divided into a first half and a second half show. During the first half, known as the "show platform" (戲台), the audience is shown a demonstration by a master puppeteer on the stage. The second half consists of the puppet master, the orchestra, and the spoken parts. Several key points of a show to be appreciated include: the dexterity of the master puppeteer's manipulation of the puppet, the accompaniment of the orchestra, and the poetic spoken parts of the &lt;/span&gt;&lt;a title="Voice actors" href="http://en.wikipedia.org/wiki/Voice_actors"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;voice actors&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;. With few exceptions, from traditional pò·-tē-hì to modern performances, human vocal music and operatic singing is rarely heard.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-5326212907831790869?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/5326212907831790869/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=5326212907831790869' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5326212907831790869'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5326212907831790869'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/glove-puppetry.html' title='Glove puppetry'/><author><name>chiachi</name><uri>http://www.blogger.com/profile/02515155482941874985</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_5JF_4uI7FgA/R1zniY72rGI/AAAAAAAAADw/nEcD-Fy9ImI/s72-c/200px-PiLiSuHuanJen.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-6809327494791945129</id><published>2007-12-09T08:12:00.000-08:00</published><updated>2008-11-12T22:47:00.439-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gesture in Chinese Art'/><title type='text'>Character gesture</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_5JF_4uI7FgA/R1wru472rDI/AAAAAAAAADY/RWtp0BnNgYQ/s1600-h/%E5%B7%A5%E7%AD%86%E4%BA%BA%E7%89%A94.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5142032959107673138" style="DISPLAY: block; MARGIN: 0px auto 10px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_5JF_4uI7FgA/R1wru472rDI/AAAAAAAAADY/RWtp0BnNgYQ/s320/%E5%B7%A5%E7%AD%86%E4%BA%BA%E7%89%A94.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This is the character gesture which I apply in chinese art.I did this painting in my undergraduate.It's a delicate painting.I use chinese ink to draw. I want to transmit ponder feeling from the gesture.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-6809327494791945129?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/6809327494791945129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=6809327494791945129' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6809327494791945129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6809327494791945129'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/character-gesture.html' title='Character gesture'/><author><name>chiachi</name><uri>http://www.blogger.com/profile/02515155482941874985</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_5JF_4uI7FgA/R1wru472rDI/AAAAAAAAADY/RWtp0BnNgYQ/s72-c/%E5%B7%A5%E7%AD%86%E4%BA%BA%E7%89%A94.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-4071128514184592504</id><published>2007-12-09T07:57:00.000-08:00</published><updated>2007-12-10T11:24:34.037-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guest Speakers'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters and Performance'/><title type='text'>Tom Sito speaking</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-652d05b8ad14d9dd" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v9.nonxt4.googlevideo.com/videoplayback?id%3D652d05b8ad14d9dd%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3AACA242A89191A36CD03D8A886FB15C7107F2E8.7A88201E0B960372BD0C42FB65057011EDE15737%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D652d05b8ad14d9dd%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dh4uTS1Sha1AXU5OVN0vp1dDTGag&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v9.nonxt4.googlevideo.com/videoplayback?id%3D652d05b8ad14d9dd%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D3AACA242A89191A36CD03D8A886FB15C7107F2E8.7A88201E0B960372BD0C42FB65057011EDE15737%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D652d05b8ad14d9dd%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dh4uTS1Sha1AXU5OVN0vp1dDTGag&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;summary:(1)Facial expression is very important to the personality of the character.(2)Every scene means something to the character.(3)Animation has many different techniques.No matter what techniques we use,the performance is the most important concept.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-4071128514184592504?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=652d05b8ad14d9dd&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/4071128514184592504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=4071128514184592504' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/4071128514184592504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/4071128514184592504'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/tom-sito-speaking.html' title='Tom Sito speaking'/><author><name>chiachi</name><uri>http://www.blogger.com/profile/02515155482941874985</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-4970266941054976249</id><published>2007-12-08T11:25:00.001-08:00</published><updated>2007-12-10T11:26:51.369-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Characters and Performance'/><title type='text'>Miwa Matreyek</title><content type='html'>Miwa Matreyek's work (which was presented recently at the department's Redefining Animation symposium) stands at an interesting juncture between animation and performance. Typically, an animator performs &lt;span style="font-style: italic;"&gt;through&lt;/span&gt;&lt;span&gt; the animated character, but in Miwa's case, she performs &lt;span style="font-style: italic;"&gt;with &lt;/span&gt;the animation. Thus, for example, she interacts with projected animation during her live performance.&lt;br /&gt;In a sense, her work questions the distinctions we create between live-action and animation (and even different forms of animation), and invites us to think only about the &lt;span style="font-style: italic;"&gt;performance&lt;/span&gt;, echoing the comments of our guest speakers this semester.&lt;br /&gt;&lt;br /&gt;Here is a video of her at Platform Int'l Animation Festival this year:&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_2Jw7yIjPk8&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/_2Jw7yIjPk8&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Check out&lt;a href="http://www.semihemisphere.com/"&gt; http://www.semihemisphere.com/&lt;/a&gt; for more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-4970266941054976249?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/4970266941054976249/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=4970266941054976249' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/4970266941054976249'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/4970266941054976249'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/miwa-matreyek.html' title='Miwa Matreyek'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-8891080168437443208</id><published>2007-12-04T17:19:00.000-08:00</published><updated>2007-12-04T18:22:59.640-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Characters and Performance'/><title type='text'>character emotion change</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-1cdc70ba81bc44bd" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v22.nonxt8.googlevideo.com/videoplayback?id%3D1cdc70ba81bc44bd%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D6B649D1746626A130E9CC03755C92EBAA45209F6.3DF0941B1078095E5E8316ADAF91B3D1E0309623%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D1cdc70ba81bc44bd%26offsetms%3D5000%26itag%3Dw160%26sigh%3DZKBkZmLVSRHQrTd8r0hvXwv35yU&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v22.nonxt8.googlevideo.com/videoplayback?id%3D1cdc70ba81bc44bd%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D6B649D1746626A130E9CC03755C92EBAA45209F6.3DF0941B1078095E5E8316ADAF91B3D1E0309623%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D1cdc70ba81bc44bd%26offsetms%3D5000%26itag%3Dw160%26sigh%3DZKBkZmLVSRHQrTd8r0hvXwv35yU&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;It's pretty embarrassing to upload this footage, because it was almost my first character animation test- the actual first character animation was character bouncing ball. But the reason I'm uploading this footage is I think it could be a good example of changing emotion and status of a character. Well... enjoy.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-8891080168437443208?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=1cdc70ba81bc44bd&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/8891080168437443208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=8891080168437443208' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/8891080168437443208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/8891080168437443208'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/character-emotion-change.html' title='character emotion change'/><author><name>Hyun</name><uri>http://www.blogger.com/profile/17722705639255551302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-3162089150991959619</id><published>2007-12-04T16:33:00.000-08:00</published><updated>2007-12-07T22:43:46.715-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guest Speakers'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters and Performance'/><title type='text'>Andreas Dejas speaking</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-6eb02f1bc6799e85" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v8.nonxt3.googlevideo.com/videoplayback?id%3D6eb02f1bc6799e85%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DEB101985FB46A90E1E3FA18F97FBC6B8D3E0F71.58399B954FBC25A05105F41DB8C82E5A788BBDF4%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D6eb02f1bc6799e85%26offsetms%3D5000%26itag%3Dw160%26sigh%3DiFs3_VPOjS_0QgRRxXeG1tQBRdw&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v8.nonxt3.googlevideo.com/videoplayback?id%3D6eb02f1bc6799e85%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3DEB101985FB46A90E1E3FA18F97FBC6B8D3E0F71.58399B954FBC25A05105F41DB8C82E5A788BBDF4%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D6eb02f1bc6799e85%26offsetms%3D5000%26itag%3Dw160%26sigh%3DiFs3_VPOjS_0QgRRxXeG1tQBRdw&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Summary:&lt;br /&gt;1. Good, fancy drawing is just a minor element for a great character animation; good performance and acting are the most important.&lt;br /&gt;2. Animators should understand the inside of the characters- what's in the character's brain and heart.&lt;br /&gt;(We'd be better study about the character before we really start animating.)&lt;br /&gt;3. Animators should love their characters; animators should have honor and responsibility on the characters.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-3162089150991959619?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=6eb02f1bc6799e85&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/3162089150991959619/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=3162089150991959619' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3162089150991959619'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3162089150991959619'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/andreas-dejas-speaking.html' title='Andreas Dejas speaking'/><author><name>Hyun</name><uri>http://www.blogger.com/profile/17722705639255551302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-2194333740769151733</id><published>2007-12-03T02:46:00.000-08:00</published><updated>2007-12-12T10:30:45.648-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Performance Capture'/><title type='text'>Applying Data</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-c71e11b3dc24a9ba" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v15.nonxt7.googlevideo.com/videoplayback?id%3Dc71e11b3dc24a9ba%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D79947272F5EFE2C370470562C462BB66C15263B2.3B8A50815B904B02444EFE81487FEE1EBC36EE91%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dc71e11b3dc24a9ba%26offsetms%3D5000%26itag%3Dw160%26sigh%3DxTuFJhq0ESfl5lFKoo5_WZ5m5E8&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v15.nonxt7.googlevideo.com/videoplayback?id%3Dc71e11b3dc24a9ba%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D79947272F5EFE2C370470562C462BB66C15263B2.3B8A50815B904B02444EFE81487FEE1EBC36EE91%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dc71e11b3dc24a9ba%26offsetms%3D5000%26itag%3Dw160%26sigh%3DxTuFJhq0ESfl5lFKoo5_WZ5m5E8&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Applying motion capture data is relatively simple. After capturing the data during the shooting process, and reconstructing the data (filling interpolation gaps), one only needs to take the resulting c3d data and apply it to a specifically named character skeleton.  In the example I created (above) it shows a character comprised of 2D surfaces being driven by a skeleton with motion capture data applied.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-5f2e46ac955e2ae4" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v24.nonxt7.googlevideo.com/videoplayback?id%3D5f2e46ac955e2ae4%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D7DE775F4D11D13D9F2C2942F12AF92836472F7F2.5977BA2275FCE26BDA5683E48A5011C1A8AFC9A4%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D5f2e46ac955e2ae4%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dm2iB1ul4kP-9KbpPc3qQsUWZpko&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v24.nonxt7.googlevideo.com/videoplayback?id%3D5f2e46ac955e2ae4%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D7DE775F4D11D13D9F2C2942F12AF92836472F7F2.5977BA2275FCE26BDA5683E48A5011C1A8AFC9A4%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D5f2e46ac955e2ae4%26offsetms%3D5000%26itag%3Dw160%26sigh%3Dm2iB1ul4kP-9KbpPc3qQsUWZpko&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;This example shows the same character holding a torch with a fire particle emitter parented to the tip.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-2194333740769151733?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=5f2e46ac955e2ae4&amp;type=video%2Fmp4' length='0'/><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=c71e11b3dc24a9ba&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/2194333740769151733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=2194333740769151733' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/2194333740769151733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/2194333740769151733'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/applying-data.html' title='Applying Data'/><author><name>Ryan Chen</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='14' height='32' src='http://1.bp.blogspot.com/_ynPchRZ73Qg/TDlt3rRz1NI/AAAAAAAAASM/OQv4sqDJdr4/S220/ryan_moven_mocap_sm.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-7498650638415877322</id><published>2007-12-03T02:33:00.000-08:00</published><updated>2007-12-12T10:30:45.649-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Performance Capture'/><title type='text'>Capturing Data</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-8b0ecc7dc99dee48" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v23.nonxt4.googlevideo.com/videoplayback?id%3D8b0ecc7dc99dee48%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D42007FFE2D38300BF13A0868A2805A41E9E0498B.1FB44145CB0465402C4903A57E81A3FE3623037E%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D8b0ecc7dc99dee48%26offsetms%3D5000%26itag%3Dw160%26sigh%3DOlYUhspXnRrY2AG60m-4Lwx8LR8&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v23.nonxt4.googlevideo.com/videoplayback?id%3D8b0ecc7dc99dee48%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D42007FFE2D38300BF13A0868A2805A41E9E0498B.1FB44145CB0465402C4903A57E81A3FE3623037E%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D8b0ecc7dc99dee48%26offsetms%3D5000%26itag%3Dw160%26sigh%3DOlYUhspXnRrY2AG60m-4Lwx8LR8&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;This is an example of a motion capture shoot.  As you can see I'm wearing a suit with markers. I'm standing in a volume surrounded by twenty 4-&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;mega pixel&lt;/span&gt; cameras that are shooting 120FPS. &lt;/span&gt;&lt;span style="font-size:85%;"&gt;When shooting motion capture performances, the performer assumes a T-pose before and after the performed action to aid the next process which is data reconstruction. As you can hear I like to make my own sound effects to enhance the performance.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-7498650638415877322?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=8b0ecc7dc99dee48&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/7498650638415877322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=7498650638415877322' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/7498650638415877322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/7498650638415877322'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/capturing-data.html' title='Capturing Data'/><author><name>Ryan Chen</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='14' height='32' src='http://1.bp.blogspot.com/_ynPchRZ73Qg/TDlt3rRz1NI/AAAAAAAAASM/OQv4sqDJdr4/S220/ryan_moven_mocap_sm.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-6980369255477376733</id><published>2007-12-03T01:43:00.000-08:00</published><updated>2007-12-12T10:30:45.649-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guest Speakers'/><category scheme='http://www.blogger.com/atom/ns#' term='Performance Capture'/><title type='text'>Maks Naporowski &amp; Motion Capture</title><content type='html'>&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-56a3209e05068427" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v23.nonxt7.googlevideo.com/videoplayback?id%3D56a3209e05068427%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D50FE44976A89AE7828B33EC14F66D280DFC3F92E.43CCB2CB59F16A904A585A4382D893F50A412DCD%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D56a3209e05068427%26offsetms%3D5000%26itag%3Dw160%26sigh%3DTAGkASRxrppACjVt4rsfHjbGxTw&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v23.nonxt7.googlevideo.com/videoplayback?id%3D56a3209e05068427%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D50FE44976A89AE7828B33EC14F66D280DFC3F92E.43CCB2CB59F16A904A585A4382D893F50A412DCD%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D56a3209e05068427%26offsetms%3D5000%26itag%3Dw160%26sigh%3DTAGkASRxrppACjVt4rsfHjbGxTw&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;During Maks Naporowski's presentation regarding motion capture he made two key points:&lt;br /&gt;&lt;br /&gt;1. (Patriot) - When in the pursuit of authentic motion use performers who are trained to move in the desired fashion.&lt;br /&gt;2. (Spiderman) - Despite the design / limitations of the character being driven by the motion capture data,  the data will indicate the source performer's design / limitations.  Spiderman was keyframed because the motion needed to be super-human and nothing less.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-6980369255477376733?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=56a3209e05068427&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/6980369255477376733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=6980369255477376733' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6980369255477376733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6980369255477376733'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/12/maks-naporowski-motion-capture.html' title='Maks Naporowski &amp; Motion Capture'/><author><name>Ryan Chen</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='14' height='32' src='http://1.bp.blogspot.com/_ynPchRZ73Qg/TDlt3rRz1NI/AAAAAAAAASM/OQv4sqDJdr4/S220/ryan_moven_mocap_sm.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-3267345696489295311</id><published>2007-11-26T11:30:00.000-08:00</published><updated>2008-11-12T22:47:00.748-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Performance Capture'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters and Performance'/><title type='text'>Madame Tutli Putli &amp; Performance Capture</title><content type='html'>Continuing on the subject of the threshold between having character and being a character (as well as the emotional connection that determines what we perceive as a character), &lt;a href="http://www.nfb.ca/webextension/madame-tutli-putli/film.php"&gt;Madame Tutli Putli &lt;/a&gt;is a really neat example of a mixed media character design. This is a stop-motion film, but the eyes of the main character were composited in from footage of a live actor who was recorded &lt;span style="font-style: italic;"&gt;after &lt;/span&gt;the animation. The result is a very unique, often creepy, look.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h4Ym_EoeRWM/R0sfxFhqypI/AAAAAAAAAHg/yPAlnC_MDFc/s1600-h/photo4.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_h4Ym_EoeRWM/R0sfxFhqypI/AAAAAAAAAHg/yPAlnC_MDFc/s320/photo4.jpg" alt="" id="BLOGGER_PHOTO_ID_5137234728103627410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/e_p6mXt0YkY&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/e_p6mXt0YkY&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;This process is a unique form of performance capture in which the performance occurs only after the animation, and is probably why this film has avoided the controversy that typically surrounds optical motion capture such as Beowulf.&lt;br /&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/v9qpqyO_dmU&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/v9qpqyO_dmU&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;But in a sense, Madame Tutli Putli is much closer to reality than optical motion capture, simply because there are no markers, but the actual actor footage is used. Moreover, the eyes are arguably the most important component of facial animation. Certainly, the footage is used very creatively, but there are a lot more adjustments and tweaks to the data in the optical mocap pipeline.&lt;br /&gt;&lt;br /&gt;One key difference lies in the role of the animator. In Madame Tutli Putli, the animator's performance drives the actor's contribution, whereas in typical mocap productions, it is the actor's performance that is most important. A subtle difference, but one that appears to be central to the mocap debate.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-3267345696489295311?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/3267345696489295311/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=3267345696489295311' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3267345696489295311'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3267345696489295311'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/11/madame-tutli-putli.html' title='Madame Tutli Putli &amp; Performance Capture'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h4Ym_EoeRWM/R0sfxFhqypI/AAAAAAAAAHg/yPAlnC_MDFc/s72-c/photo4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-2141772258199163759</id><published>2007-11-23T23:41:00.000-08:00</published><updated>2007-11-24T11:57:28.039-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Characters and Performance'/><title type='text'>More thoughts on what makes a character</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://away.com/images/outside/200405/the_day_after_tomorrow.jpg"&gt;&lt;img style="cursor: pointer; width: 320px;" src="http://away.com/images/outside/200405/the_day_after_tomorrow.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Can water or smoke be a character? In the era of big-budget effects films, it's common to hear people refer to "hero" waves or drops or puffs. So are these "hero" elements characters as well?&lt;br /&gt;&lt;br /&gt;Animators are taught from the very beginning to exaggerate what they see in real life, an idea that is manifest in various principles such as squash-and-stretch, anticipation, breaking joints, etc. But even though an animation as simple a bouncing ball can have character, this does not mean that a bouncing ball &lt;span style="font-style: italic;"&gt;IS&lt;/span&gt; a character. To give an animated object character is to imbue it with personality, but a character is more than just personality - it is an entity that we can recognize as a living, thinking being i.e. one of our own.&lt;br /&gt;&lt;br /&gt;That is not to say that a bouncing ball can never be a character (there are obviously shades of grey here), but I feel that there is a threshold that separates the bouncing ball with character from the bouncing ball that is a character.&lt;br /&gt;&lt;br /&gt;Phew, that was a real tongue-twister of a post.&lt;br /&gt;&lt;br /&gt;The first few seconds of this video also depicts the difference between having character and being a character. The water has personality, but then morphs into a water character.&lt;br /&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/s9KEd_6xaiM&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/s9KEd_6xaiM&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-2141772258199163759?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/2141772258199163759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=2141772258199163759' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/2141772258199163759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/2141772258199163759'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/11/more-thoughts-on-what-makes-character.html' title='More thoughts on what makes a character'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-8870719968738106756</id><published>2007-11-14T15:48:00.000-08:00</published><updated>2007-12-12T10:30:45.651-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deconstructing Gesture'/><category scheme='http://www.blogger.com/atom/ns#' term='Performance Capture'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters and Performance'/><title type='text'>Automated Anticipation?</title><content type='html'>I came across a paper entitled &lt;span style="font-weight: bold;"&gt;"Anticipation Effect Generation for Character Animation"&lt;/span&gt;. Basically, these researchers were looking at automated ways to add anticipation to existing animation (presumably 3d animation). It's an interesting notion, and seems to tackle the subtleties of animation from the opposite perspective as motion capture. This technique aims to make it easier to improve keyframe animation. Most animators would object to this approach on the grounds that anticipation is subjective and not easily derived automatically. The researchers found the same thing - they could not automate the duration of the anticipation and needed human intervention.&lt;br /&gt;&lt;br /&gt;Here's the abstract:&lt;br /&gt;"&lt;span style="font-style: italic;"&gt;According to the principles of traditional 2D animation techniques, anticipation makes an animation convincing and expressive. In this paper, we present a method to generate anticipation effects for an existing animation. The proposed method is based on the visual characteristics of anticipation, that is, “Before we go one way, first we go the other way [1].” We first analyze the rotation of each joint and the movement of the center of mass during a given action, where the anticipation effects are added. Reversing the directions of rotation and translation, we can obtain an initially guessed anticipatory pose. By means of a nonlinear optimization technique, we can obtain a consequent anticipatory pose to place the center of mass at a proper location. Finally, we can generate the anticipation effects by compositing the anticipatory pose with a given action, while considering the continuity at junction and preserving the high frequency components of the given action. Experimental results show that the proposed method can produce the anticipatory pose successfully and quickly, and generate convincing and expressive anticipation effects.&lt;/span&gt;"&lt;br /&gt;&lt;br /&gt;The entire paper can be found at:&lt;br /&gt;http://www.springerlink.com/content/h42451j2j38l5216/ and the pdf is at&lt;br /&gt;http://www.springerlink.com/content/h42451j2j38l5216/fulltext.pdf&lt;br /&gt;&lt;br /&gt;(You may need to be on USC campus to be able to access the links)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-8870719968738106756?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/8870719968738106756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=8870719968738106756' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/8870719968738106756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/8870719968738106756'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/11/automated-anticipation.html' title='Automated Anticipation?'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-5973073460930008095</id><published>2007-11-13T22:29:00.000-08:00</published><updated>2007-12-12T10:30:45.651-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Performance Capture'/><title type='text'>Beowulf's Cousin</title><content type='html'>This is an example of motion capture that I did this semester at USC using a live performer.&lt;br /&gt;&lt;br /&gt;The clip illustrates two things: first, mocap can produce very subtle and natural movement when it comes to body motions. Second, as demonstrated by the problems with the character's arm when he falls down, motion capture is prone to problems due to occlusion (i.e. the markers are not visible by enough cameras), and data needs to be manually reconstructed by an animator.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-1220edd8fd175ba1" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v14.nonxt1.googlevideo.com/videoplayback?id%3D1220edd8fd175ba1%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D53B5A5FD309C5F50F30C3A1DFCA9667E0E55F914.15186D446D2BA07EFD3B7143C1EEB4326F5580AF%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D1220edd8fd175ba1%26offsetms%3D5000%26itag%3Dw160%26sigh%3DMUIbtw4qUBXJO7xFcKlW8ius5z4&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v14.nonxt1.googlevideo.com/videoplayback?id%3D1220edd8fd175ba1%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D53B5A5FD309C5F50F30C3A1DFCA9667E0E55F914.15186D446D2BA07EFD3B7143C1EEB4326F5580AF%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D1220edd8fd175ba1%26offsetms%3D5000%26itag%3Dw160%26sigh%3DMUIbtw4qUBXJO7xFcKlW8ius5z4&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-5973073460930008095?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=1220edd8fd175ba1&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/5973073460930008095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=5973073460930008095' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5973073460930008095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5973073460930008095'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/11/beowulfs-cousin.html' title='Beowulf&apos;s Cousin'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-6371717092608560240</id><published>2007-11-13T22:08:00.000-08:00</published><updated>2007-11-13T22:16:52.033-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Characters and Performance'/><title type='text'>Character Research</title><content type='html'>Here is some of my own work that examines what constitutes a character - in this case, it's a bridge.&lt;br /&gt;&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-e8c0a7505a15fb53" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v15.nonxt4.googlevideo.com/videoplayback?id%3De8c0a7505a15fb53%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1329946254%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D2465494F750A41C010EA9C35C71CE04D91DA0D1B.763E83CE6153A9F82FAC8DECA8835D7E732B8C4%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3De8c0a7505a15fb53%26offsetms%3D5000%26itag%3Dw160%26sigh%3DGBfVVwam3dbetUZN4gjfS1MMx7M&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" 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href='http://usc-characteranimation.blogspot.com/feeds/6371717092608560240/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=6371717092608560240' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6371717092608560240'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6371717092608560240'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/11/character-research.html' title='Character Research'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-3143175612372832733</id><published>2007-11-06T20:25:00.001-08:00</published><updated>2008-11-12T22:47:01.101-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Website Design'/><title type='text'>new website bg</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kt6OAI8eiTU/RzE-YYG8aUI/AAAAAAAAABc/e1hmN7lNH0o/s1600-h/website.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_kt6OAI8eiTU/RzE-YYG8aUI/AAAAAAAAABc/e1hmN7lNH0o/s320/website.jpg" alt="" id="BLOGGER_PHOTO_ID_5129950039061064002" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-3143175612372832733?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/3143175612372832733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=3143175612372832733' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3143175612372832733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3143175612372832733'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/11/new-website-bg.html' title='new website bg'/><author><name>Hyun</name><uri>http://www.blogger.com/profile/17722705639255551302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_kt6OAI8eiTU/RzE-YYG8aUI/AAAAAAAAABc/e1hmN7lNH0o/s72-c/website.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-5654676898299311297</id><published>2007-10-31T00:40:00.000-07:00</published><updated>2007-10-31T10:44:18.178-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gesture in Chinese Art'/><title type='text'>chinese sculpture</title><content type='html'>Chinese artifacts date back as early as 10,000 BC -- and skilled, Chinese artisans have been active up to the present time -- but the bulk of what is displayed as sculpture in Euro-culture museums come from a few, select, historical periods. The first period of interest has been the Western &lt;a title="Zhou Dynasty" href="http://en.wikipedia.org/wiki/Zhou_Dynasty"&gt;Zhou Dynasty&lt;/a&gt; (1050-771 BC), from which come a variety of intricate cast bronze vessels. The next period of interest was the &lt;a title="Han Dynasty" href="http://en.wikipedia.org/wiki/Han_Dynasty"&gt;Han Dynasty&lt;/a&gt; (206 BC-220 AD) -- beginning with the spectacular Terracotta army assembled for the tomb of the first emperor of the very brief &lt;a title="Qin Dynasty" href="http://en.wikipedia.org/wiki/Qin_Dynasty"&gt;Qin Dynasty&lt;/a&gt; that preceded it (&lt;a title="Qin Shi Huang" href="http://en.wikipedia.org/wiki/Qin_Shi_Huang"&gt;Qin Shi Huang&lt;/a&gt;) in 210–209 BC.) Tombs excavated from the Han period have revealed many figures found to be vigorous, direct, and appealing 2000 years later.&lt;br /&gt;The first Buddhist sculpture is found dating from the &lt;a title="Three Kingdoms" href="http://en.wikipedia.org/wiki/Three_Kingdoms"&gt;Three Kingdoms&lt;/a&gt; period (third century), while the sculpture of the &lt;a title="Longmen Grottoes" href="http://en.wikipedia.org/wiki/Longmen_Grottoes"&gt;Longmen Grottoes&lt;/a&gt; (Wei dynasty, 5th and 6th century, located near Luoyang, Henan Province) has been widely recognized for its special elegant qualities.&lt;br /&gt;&lt;a class="image" title="A wooden Bodhisattva from the Song Dynasty (960-1279 AD)" href="http://en.wikipedia.org/wiki/Image:Wood_Bodhisattva.jpg"&gt;&lt;/a&gt;&lt;br /&gt;&lt;a class="internal" title="Enlarge" href="http://en.wikipedia.org/wiki/Image:Wood_Bodhisattva.jpg"&gt;&lt;/a&gt;A wooden &lt;a title="Bodhisattva" href="http://en.wikipedia.org/wiki/Bodhisattva"&gt;Bodhisattva&lt;/a&gt; from the &lt;a title="Song Dynasty" href="http://en.wikipedia.org/wiki/Song_Dynasty"&gt;Song Dynasty&lt;/a&gt; (960-1279 AD)&lt;br /&gt;The period now considered to be China's golden age is the &lt;a title="Tang Dynasty" href="http://en.wikipedia.org/wiki/Tang_Dynasty"&gt;Tang Dynasty&lt;/a&gt; (coinciding with what in Europe is sometimes called "The Dark Ages"). Decorative figures like those shown below became very popular in 20th century Euro-American culture, and were made available in bulk as warlords in the Chinese civil wars exported them to raise cash. Considered especially desirable, and even profound, was the Buddhist sculpture, often monumental, begun in the Sui Dynasty, inspired by the Indian art of the Gupta period, and many are considered treasures of world art.&lt;br /&gt;Following the Tang, Western interest in Chinese artifacts drops off dramatically, except for what might be considered as ornamental furnishings, and especially objects in jade. Pottery from many periods has been collected, and again the Tang period stands out apart for its free, easy feeling. Chinese sculpture has no nudes --other perhaps than figures made for medical training or practice -- and very little portraiture compared with the European tradition. One place where sculptural portraiture was pursued, however, was in the monasteries.&lt;br /&gt;Almost nothing, other than jewelry, jade, or pottery is collected by art museums after the &lt;a title="Ming Dynasty" href="http://en.wikipedia.org/wiki/Ming_Dynasty"&gt;Ming Dynasty&lt;/a&gt; ended in the late 17th century -- and absolutely nothing has yet been recognized as sculpture from the tumultuous 20th century, although there was a school of Soviet-influenced social realist sculpture in the early decades of the Communist regime, and as the century turned, Chinese craftsmen began to dominate commercial sculpture genres (the collector plates, figurines, toys, etc) and avant garde Chinese artists began to participate in the Euro-American enterprise of contemporary art.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-5654676898299311297?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/5654676898299311297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=5654676898299311297' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5654676898299311297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5654676898299311297'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/10/chinese-sculpture.html' title='chinese sculpture'/><author><name>chiachi</name><uri>http://www.blogger.com/profile/02515155482941874985</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-8058546896321640271</id><published>2007-10-31T00:20:00.001-07:00</published><updated>2008-11-12T22:47:01.203-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gesture in Chinese Art'/><title type='text'>tri-colored glazed pottery of the Tang Dynasty</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_5JF_4uI7FgA/RygtiPdZcEI/AAAAAAAAACg/SyNGXMi1jdA/s1600-h/xinsimple_0609020112006371134245.jpg"&gt; &lt;img id="BLOGGER_PHOTO_ID_5127398242049945666" style="FLOAT: left; MARGIN: 0px 10px 10px 0px" alt="" src="http://4.bp.blogspot.com/_5JF_4uI7FgA/RygtiPdZcEI/AAAAAAAAACg/SyNGXMi1jdA/s200/xinsimple_0609020112006371134245.jpg" border="0" /&gt;&lt;/a&gt; For me,it is a cut sculpture.In Tang Dynasty,Chinese is a prosperous and strong country. The culture is open at that time.the gesture of the sculpture is relax and free. I can see the soft sensibility gesture.&lt;br /&gt;&lt;div&gt;tri-colored glazed pottery of the Tang Dynasty is the essence of chinese art.the color is glaze on the pottery.the main color is yellow,green,white.the pottery reflect the style and the age feature in that time.the warrior figure pottery are all strong and powerful.the horse and camel are husky.the woman are all plentiful and fat.the figure shape are vivid and lively.you can see the shape is more open and relax.It shows the Tang Dynasty is strong and rich.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-8058546896321640271?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/8058546896321640271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=8058546896321640271' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/8058546896321640271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/8058546896321640271'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/10/tri-colored-glazed-pottery-of-tang.html' title='tri-colored glazed pottery of the Tang Dynasty'/><author><name>chiachi</name><uri>http://www.blogger.com/profile/02515155482941874985</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_5JF_4uI7FgA/RygtiPdZcEI/AAAAAAAAACg/SyNGXMi1jdA/s72-c/xinsimple_0609020112006371134245.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-4317231199308432442</id><published>2007-10-30T22:15:00.000-07:00</published><updated>2007-10-31T10:46:47.591-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deconstructing Gesture'/><title type='text'>Laban Movement Analysis</title><content type='html'>Our seminar speaker, Margot Apostolos, mentioned Laban in her discussion of gesture and dance. Along these lines, I took a closer look at Laban Movement Analysis (LMA). What's interesting about Laban Movement Analysis is that unlike our earlier &lt;a href="http://usc-characteranimation.blogspot.com/2007/09/gesture-types.html"&gt;posts &lt;/a&gt;on classifying gesture into iconic gestures, emblems, etc., this approach relies more on understanding movement as a continually changing, but orderly and intentionally sequenced series of gesture elements. In particular, this approach looks not only at the elements of the gesture (i.e. Shape) but also the way in which the elements are put together (i.e. Effort).&lt;br /&gt;&lt;br /&gt;Thus, two gestures that very similar in structure (an example on Wikipedia is punching someone in anger versus reaching for a glass) can be differentiated by the intensity or Effort  of the gesture.&lt;br /&gt;&lt;br /&gt;In contrast to simply categorizing gestures, I think that this form of gesture analysis also leaves plenty of room for emotion as a driving tool for gesture, which is something that both the animators and dancer at our seminar presentation stressed.&lt;br /&gt;&lt;br /&gt;References:&lt;br /&gt;Synthesis and Acquisition of Laban Movement Analysis Qualitative Parameters for Communicative Gestures&lt;br /&gt;Liwei Zhao, Norman I. Badler&lt;br /&gt;&lt;a href="http://repository.upenn.edu/cgi/viewcontent.cgi?article=1118&amp;amp;context=cis_reports"&gt;http://repository.upenn.edu/cgi/viewcontent.cgi?article=1118&amp;amp;context=cis_reports&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Wikipedia&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Laban_Movement_Analysis"&gt;http://en.wikipedia.org/wiki/Laban_Movement_Analysis&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-4317231199308432442?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/4317231199308432442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=4317231199308432442' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/4317231199308432442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/4317231199308432442'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/10/laban-movement-analysis.html' title='Laban Movement Analysis'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-1591358769018060856</id><published>2007-10-29T09:14:00.000-07:00</published><updated>2007-12-12T10:30:45.652-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Performance Capture'/><title type='text'>History of Performance Capture</title><content type='html'>&lt;span style="line-height: 115%;"&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;1. &lt;/span&gt;&lt;a href="http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/motion_capture/history1.htm"&gt;&lt;span style="font-size:85%;"&gt;History of Motion Capture&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; (1970-1994)&lt;br /&gt;&lt;br /&gt;Highlights:&lt;br /&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;1970's     Disney's Snow White - Rotoscoping&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4Wgm2OzDYVo&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/4Wgm2OzDYVo&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;1980's     MIT's &lt;a href="http://www.futureofthebook.org/discursions/movies/Graphical_Marionette.html"&gt;Graphical Marionette&lt;/a&gt;,  Real-time CG puppets  (&lt;a href="http://mambo.ucsc.edu/psl/mike.html"&gt;Mike&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Waldo_C._Graphic"&gt;Waldo&lt;/a&gt;), optical Dozo (tape-markers).&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;1990's     &lt;a href="http://www.youtube.com/watch?v=GOvEpJWiPV8"&gt;Real-time CG puppets&lt;/a&gt; (Mat, Mario, Alive!), &lt;a href="http://www.youtube.com/watch?v=2VgOKbIw6rc"&gt;Acclaim's 4-camera optical system for video games. &lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-size:85%;"&gt;2. &lt;/span&gt;&lt;a href="http://www.siggraph.org/education/materials/HyperGraph/animation/character_animation/motion_capture/motion_optical.htm"&gt;&lt;span style="font-size:85%;"&gt;A Practical Approach to Motion Capture&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; (Using Acclaim's Optical System)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-1591358769018060856?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/1591358769018060856/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=1591358769018060856' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/1591358769018060856'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/1591358769018060856'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/10/history-of-performance-capture.html' title='History of Performance Capture'/><author><name>Ryan Chen</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='14' height='32' src='http://1.bp.blogspot.com/_ynPchRZ73Qg/TDlt3rRz1NI/AAAAAAAAASM/OQv4sqDJdr4/S220/ryan_moven_mocap_sm.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-3669966723940777459</id><published>2007-10-29T01:10:00.001-07:00</published><updated>2007-10-31T10:42:17.556-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='silent cinema'/><title type='text'>Animation's Direct Influence From Silent Actors</title><content type='html'>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&lt;object height="350" width="425"&gt;&lt;param value="http://youtube.com/v/Q7umJHEVr2g" name="movie"&gt;&lt;embed type="application/x-shockwave-flash" src="http://youtube.com/v/Q7umJHEVr2g" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;Of all the famous characters that have been established in Animation, Felix the Cat was the original success story of comic art to superstar. This success can be credited much to how he was marketed and how the audience received his silent humor on screen. Much of his success has been credited directly to many of the panamime actions he performs, and of course the clever metamorphoses Felix performs by transforming his tail into a variety of objects for use in his adventures. In early silent films, the success of the film depends largely on the success of the silent performance of the actor, their facial gesture, and interaction with their stage environment. With Felix, we find an equaled success in the facial and silent panamime he performs, but find that with animation, Felix is able to manipulate his environment and surroundings based of the comic metamorphoses he performs, giving the character a unique fantasy-like comic ability that no live-action actor could effectively attempt to mimic. In this particular short film of Felix, "Felix Goes To Hollywood", we see the character directly interpret the actions of Chaplin in an animated run-in of sorts. The cartoon finds a way to visually poke fun of the influential ideas and personalities that were derived to form Felix's character in a sort of visual pun. The scene shows Felix humorously chased from an acting studio for "Stealing" some of Chaplin's material to make it big in a Hollywood acting studio. What should be noted of this cartoon, is that aside from soundtrack, all motions are conveyed silent to convey story and mood, as presented in early silent live-action cinema. Although some thoughts seem to be expressed through comic "thought-bubbles", it is the silent actions we are studying and their effectiveness in the performance of Felix and the ability to convey messages through silent gestural character animation. I think it is equally important as well to note the facial gestures of Harry Langdon and how facial gestures are used in characters in effective ways throughout the film as exaggerated gestural representations of emotion. For a direct reference to the Felix/Chaplin scene, scroll into the clip till 6:40.&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-3669966723940777459?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/3669966723940777459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=3669966723940777459' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3669966723940777459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3669966723940777459'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/10/animation-direct-influence-from-silent.html' title='Animation&amp;#39;s Direct Influence From Silent Actors'/><author><name>Tim G</name><uri>http://www.blogger.com/profile/11848708912794768351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-28ZDoHESHrs/TfBacS1-U1I/AAAAAAAAAKQ/Oxg5zPdaNhI/s220/blogger_profpic.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-1979665675816948034</id><published>2007-10-27T17:51:00.001-07:00</published><updated>2008-11-12T22:47:01.812-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Website Design'/><title type='text'>another design idea</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_kt6OAI8eiTU/RyPdKoG8aQI/AAAAAAAAAA8/aQZV9pWCb3k/s1600-h/1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_kt6OAI8eiTU/RyPdKoG8aQI/AAAAAAAAAA8/aQZV9pWCb3k/s320/1.jpg" alt="" id="BLOGGER_PHOTO_ID_5126183975512729858" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_kt6OAI8eiTU/RyPdUoG8aRI/AAAAAAAAABE/x643m7HzAjE/s1600-h/2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_kt6OAI8eiTU/RyPdUoG8aRI/AAAAAAAAABE/x643m7HzAjE/s320/2.jpg" alt="" id="BLOGGER_PHOTO_ID_5126184147311421714" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kt6OAI8eiTU/RyPdU4G8aSI/AAAAAAAAABM/ifTC9TUJDtY/s1600-h/3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_kt6OAI8eiTU/RyPdU4G8aSI/AAAAAAAAABM/ifTC9TUJDtY/s320/3.jpg" alt="" id="BLOGGER_PHOTO_ID_5126184151606389026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kt6OAI8eiTU/RyPdU4G8aTI/AAAAAAAAABU/9fbwHHjMMOM/s1600-h/TheatreCurtain.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_kt6OAI8eiTU/RyPdU4G8aTI/AAAAAAAAABU/9fbwHHjMMOM/s320/TheatreCurtain.jpg" alt="" id="BLOGGER_PHOTO_ID_5126184151606389042" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-1979665675816948034?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/1979665675816948034/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=1979665675816948034' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/1979665675816948034'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/1979665675816948034'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/10/another-design-idea.html' title='another design idea'/><author><name>Hyun</name><uri>http://www.blogger.com/profile/17722705639255551302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_kt6OAI8eiTU/RyPdKoG8aQI/AAAAAAAAAA8/aQZV9pWCb3k/s72-c/1.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-6146988551141343158</id><published>2007-10-24T21:35:00.001-07:00</published><updated>2007-12-07T22:31:42.989-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Website Design'/><title type='text'>Another website idea from Tim</title><content type='html'>Check it out:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.theformat.com/index2.html"&gt;http://www.theformat.com/index2.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-6146988551141343158?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/6146988551141343158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=6146988551141343158' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6146988551141343158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6146988551141343158'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/10/another-website-idea-from-tim.html' title='Another website idea from Tim'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-885388324602256913</id><published>2007-10-24T13:57:00.000-07:00</published><updated>2007-12-12T10:30:45.652-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Performance Capture'/><title type='text'>Performance Capture</title><content type='html'>There are many different ways to capture a performer's motion. Here is a list of the current methodologies:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Optical: &lt;span style="font-size:85%;"&gt;multiple cameras triangulate the position of spherical markers on the body&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.vicon.com/products/viconmx.html#1"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;VICON&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Inertial: &lt;span style="font-size:85%;"&gt;sensors (accelerometer, gyroscope) on the body transmit &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;wirelessly&lt;/span&gt; to PC&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.moven.com/en/home_moven.php"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;MOVEN&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Mechanical: &lt;span style="font-size:85%;"&gt;performer wears an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;exo&lt;/span&gt;-skeleton and measures motion with mechanical parts&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.animazoo.com/products/gypsy4.htm"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;ANIMAZOO&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Magnetic: &lt;span style="font-size:85%;"&gt;position and orientation of performer derived by the relative magnetic flux&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.metamotion.com/motion-capture/magnetic-motion-capture-1.htm"&gt;&lt;span style="font-size:85%;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;METAMOTION&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Computer Vision Based: captures motion in a volume without sensors.&lt;br /&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.organicmotion.com/"&gt;&lt;span style="font-size:85%;"&gt;ORGANIC MOTION&lt;br /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;Electroculography: captures eye movement with electrodes, and sensors placed around the eyes.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt; &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Mova Contour System: cameras capture movement by evaluating patterns in phosphor makeup on the actors face.&lt;/li&gt;&lt;/ul&gt;&lt;p&gt; &lt;/p&gt;&lt;ul&gt;&lt;li&gt;Fun Links: &lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Dead Man's Chest: &lt;a href="http://vfxworld.com/?sa=adv&amp;amp;code=1e242f07&amp;amp;atype=articles&amp;amp;id=2941"&gt;http://vfxworld.com/?sa=adv&amp;amp;code=1e242f07&amp;amp;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;atype&lt;/span&gt;=articles&amp;amp;id=2941&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;a href="http://www.studiodaily.com/filmandvideo/technique/how/6838.html"&gt;http://www.studiodaily.com/filmandvideo/technique/how/6838.html&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Final Fantasy: &lt;a href="http://arstechnica.com/wankerdesk/01q3/ff-interview/ff-interview-1.html"&gt;http://arstechnica.com/wankerdesk/01q3/ff-interview/ff-interview-1.html&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Polar Express: &lt;a href="http://vfxworld.com/?sa=adv&amp;amp;code=1e242f07&amp;amp;atype=articles&amp;amp;id=2289"&gt;http://vfxworld.com/?sa=adv&amp;amp;code=1e242f07&amp;amp;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;atype&lt;/span&gt;=articles&amp;amp;id=2289&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Monster House: &lt;a href="http://vfxworld.com/?sa=adv&amp;amp;code=1e242f07&amp;amp;atype=articles&amp;amp;id=2733"&gt;http://vfxworld.com/?sa=adv&amp;amp;code=1e242f07&amp;amp;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;atype&lt;/span&gt;=articles&amp;amp;id=2733&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;Lord of the Rings: &lt;a href="http://vfxworld.com/?sa=adv&amp;amp;code=1e242f07&amp;amp;atype=articles&amp;amp;id=1974&amp;amp;page=1"&gt;http://vfxworld.com/?sa=adv&amp;amp;code=1e242f07&amp;amp;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;atype&lt;/span&gt;=articles&amp;amp;id=1974&amp;amp;page=1&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;King Kong: &lt;a href="http://www.vfxworld.com/?sa=adv&amp;amp;code=319b255d&amp;amp;atype=articles&amp;amp;id=3106"&gt;http://www.vfxworld.com/?sa=adv&amp;amp;code=319b255d&amp;amp;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;atype&lt;/span&gt;=articles&amp;amp;id=3106&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-885388324602256913?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/885388324602256913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=885388324602256913' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/885388324602256913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/885388324602256913'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/10/performance-capture.html' title='Performance Capture'/><author><name>Ryan Chen</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='14' height='32' src='http://1.bp.blogspot.com/_ynPchRZ73Qg/TDlt3rRz1NI/AAAAAAAAASM/OQv4sqDJdr4/S220/ryan_moven_mocap_sm.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-3447579623125399643</id><published>2007-10-22T23:46:00.000-07:00</published><updated>2008-11-12T22:47:02.201-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Website Design'/><title type='text'>about layout</title><content type='html'>&lt;div align="left"&gt;&lt;a href="http://3.bp.blogspot.com/_5JF_4uI7FgA/Rx2dagk9rRI/AAAAAAAAACY/CZUdJCvDljM/s1600-h/e.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5124425029764623634" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://3.bp.blogspot.com/_5JF_4uI7FgA/Rx2dagk9rRI/AAAAAAAAACY/CZUdJCvDljM/s200/e.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;a href="http://1.bp.blogspot.com/_5JF_4uI7FgA/Rx2ctAk9rQI/AAAAAAAAACQ/6sE-AoPbOcc/s1600-h/b.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5124424248080575746" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 208px; CURSOR: hand; HEIGHT: 163px" height="124" alt="" src="http://1.bp.blogspot.com/_5JF_4uI7FgA/Rx2ctAk9rQI/AAAAAAAAACQ/6sE-AoPbOcc/s320/b.jpg" width="193" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;p align="left"&gt;&lt;a href="http://2.bp.blogspot.com/_5JF_4uI7FgA/Rx2adQk9rNI/AAAAAAAAACA/wx5S9c7LsS4/s1600-h/2b.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5124421778474380498" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; WIDTH: 197px; CURSOR: hand; HEIGHT: 161px" height="136" alt="" src="http://2.bp.blogspot.com/_5JF_4uI7FgA/Rx2adQk9rNI/AAAAAAAAACA/wx5S9c7LsS4/s320/2b.jpg" width="203" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/_5JF_4uI7FgA/Rx2ZqQk9rLI/AAAAAAAAAB0/YyussC8DGd8/s1600-h/a.jpg"&gt;&lt;/a&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;I really like the layout idea Hyun design.Here are some other ideas I think about (1)&lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;we can add a brief introduce when click the button.(2)It's another simple layout.the animal they dance in their bubble.The bubble keep going up.when you click the bubble.the bubble will break,and the animal will become bone stick animal dancer (3)when we need use the images to show on the website.we can use the mac flash.when you touch the image it will become bigger(the images near that one are also bigger.),and show the picture.I can't post flash on this blog.So I just use simple image.it might help us think about the design of our website.I didn't have any completed idea yet.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-3447579623125399643?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/3447579623125399643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=3447579623125399643' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3447579623125399643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3447579623125399643'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/10/about-layout.html' title='about layout'/><author><name>chiachi</name><uri>http://www.blogger.com/profile/02515155482941874985</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_5JF_4uI7FgA/Rx2dagk9rRI/AAAAAAAAACY/CZUdJCvDljM/s72-c/e.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-7004411041591741780</id><published>2007-10-20T13:50:00.000-07:00</published><updated>2007-10-31T10:55:33.317-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Characters and Performance'/><title type='text'>What is a Character?</title><content type='html'>This is a question that we haven't directly addressed yet, but I think it's important to consider. Certainly, a character in animation is not limited to the rounded biped anthropomorphized animals that we see most often in commercial animation.&lt;br /&gt;&lt;br /&gt;There are at least two principles that come to mind when defining what constitutes a character in animation:&lt;br /&gt;&lt;br /&gt;Abstraction:&lt;br /&gt;As we've learned from multiple seminar panelists this semester, humans are preprogrammed to recognize other humans. Thus, we are visually tuned to recognize both human faces and movements. In addition, we have an innate tendency to 'see' likenesses of ourselves even in inanimate objects. Thus, the headlights and grill of a car are a face to us, as are icons such as :)&lt;br /&gt;&lt;br /&gt;(Scott McCloud's &lt;a href="http://www.amazon.com/Understanding-Comics-Invisible-Scott-McCloud/dp/006097625X"&gt;Understanding Comics&lt;/a&gt; goes into this subject in much greater detail).&lt;br /&gt;&lt;br /&gt;In my opinion, squash and stretch, silhouette, and other principles of classical animation derive from this innate tendency to see ourselves in the world. In other words, even highly exaggerated/abstracted character  animation 'works' because our minds are programmed to fill in the gaps. (The facial gesture reserach group also has looked into this)&lt;br /&gt;&lt;br /&gt;Emotion:&lt;br /&gt;Since we can recognize even highly abstract characters physically,  a series of moving drawings/images become a character when a viewer can can identify with it emotionally. Moreover, this property can be independent of how realistically the character is rendered. For example, in his celebrated film 'Blinkity Blank', Norman McLaren pushes the idea of abstraction to an extreme. His character - a hen - is composed of the simplest graphic shapes, but is remarkably expressive as it dances around the screen. The character even disappears for several frames at a time, but the discontinuities do not prevent the viewer from looking at the hen as a character.&lt;br /&gt;&lt;br /&gt;A still from 'Blinkity Blank':&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.chelseaspace.org/images/azumi_s_03.jpg"&gt;&lt;img style="cursor: pointer; width: 320px;" src="http://www.chelseaspace.org/images/azumi_s_03.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.usc.edu/schools/college/faculty/faculty1003515.html"&gt;Bill McClure&lt;/a&gt; mentioned during his presentation at seminar that all emotions are &lt;span style="font-style: italic;"&gt;learned&lt;/span&gt;, an observation that implies that character animation is poised between the delicate interplay of nature (i.e. abstraction, which is genetic) and nurture (i.e. emotion, which is learned).&lt;br /&gt;&lt;br /&gt;Thoughts?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-7004411041591741780?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/7004411041591741780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=7004411041591741780' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/7004411041591741780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/7004411041591741780'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/10/what-is-character.html' title='What is a Character?'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-5501287902746826867</id><published>2007-10-20T13:21:00.001-07:00</published><updated>2008-11-12T22:47:02.427-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Website Design'/><title type='text'>Another layout idea</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h4Ym_EoeRWM/RxpjYRBuJ4I/AAAAAAAAAFM/WxIhg431jXI/s1600-h/layouttest2+copy.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_h4Ym_EoeRWM/RxpjYRBuJ4I/AAAAAAAAAFM/WxIhg431jXI/s320/layouttest2+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5123516794625992578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I took Hyun's idea and modified it so the moles are a little more of the focus of the image. What do you'll think?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-5501287902746826867?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/5501287902746826867/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=5501287902746826867' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5501287902746826867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5501287902746826867'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/10/another-layout-idea.html' title='Another layout idea'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h4Ym_EoeRWM/RxpjYRBuJ4I/AAAAAAAAAFM/WxIhg431jXI/s72-c/layouttest2+copy.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-4018644269818103886</id><published>2007-10-14T17:53:00.000-07:00</published><updated>2008-11-12T22:47:02.604-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Website Design'/><title type='text'>website layout idea</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_kt6OAI8eiTU/RxK6VZjhptI/AAAAAAAAAA0/lLtJkv9bA8M/s1600-h/Untitled-3.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_kt6OAI8eiTU/RxK6VZjhptI/AAAAAAAAAA0/lLtJkv9bA8M/s400/Untitled-3.jpg" alt="" id="BLOGGER_PHOTO_ID_5121360603073586898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;my idea for the website is making like a mole game. As you see in these pictures, when a character is hit by the cursor, the character dances with his stick body.&lt;br /&gt;What do you guys think? and any other ideas?&lt;br /&gt;&lt;br /&gt;(click the image to see it clear)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-4018644269818103886?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/4018644269818103886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=4018644269818103886' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/4018644269818103886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/4018644269818103886'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/10/website-layout-idea.html' title='website layout idea'/><author><name>Hyun</name><uri>http://www.blogger.com/profile/17722705639255551302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_kt6OAI8eiTU/RxK6VZjhptI/AAAAAAAAAA0/lLtJkv9bA8M/s72-c/Untitled-3.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-2765804341671646742</id><published>2007-10-11T10:37:00.000-07:00</published><updated>2007-12-07T22:31:55.585-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Website Design'/><title type='text'>Aardman website</title><content type='html'>Check out this site that Kathy showed me: &lt;a href="http://www.aardman.com/flash.asp"&gt;http://www.aardman.com/flash.asp&lt;/a&gt;&lt;br /&gt;&lt;p&gt;The character walk by and when you click on them, something happens to that character. Perhaps we can have something similar, so that when you put the mouse over the character, we get a brief caption below the character (e.g. "Gesture and the Brain"), and then when you click on the character, the character does a quick action and then the browser is redirected go to the blog.&lt;br /&gt;&lt;br /&gt;Just a thought.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-2765804341671646742?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/2765804341671646742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=2765804341671646742' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/2765804341671646742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/2765804341671646742'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/10/aardman-website.html' title='Aardman website'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-1269508462882912890</id><published>2007-09-30T16:16:00.001-07:00</published><updated>2007-09-30T16:16:13.314-07:00</updated><title type='text'>Charlie Chaplin-Modern Times-eating machine scene</title><content type='html'>&lt;div xmlns='http://www.w3.org/1999/xhtml'&gt;&lt;p&gt;&lt;object height='350' width='425'&gt;&lt;param value='http://youtube.com/v/gDTVzWtsMD0' name='movie'/&gt;&lt;embed height='350' width='425' type='application/x-shockwave-flash' src='http://youtube.com/v/gDTVzWtsMD0'/&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;This particular clip is interesting in terms of facial gesture and also some of the minor characters explain to Chaplin how to use this machine with only gesture and no speaking which is interesting as well. very funny clip, shows off the versatility of facial gesture to evoke humor and mood.&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-1269508462882912890?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/1269508462882912890/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=1269508462882912890' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/1269508462882912890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/1269508462882912890'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/charlie-chaplin-modern-times-eating.html' title='Charlie Chaplin-Modern Times-eating machine scene'/><author><name>Tim G</name><uri>http://www.blogger.com/profile/11848708912794768351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-28ZDoHESHrs/TfBacS1-U1I/AAAAAAAAAKQ/Oxg5zPdaNhI/s220/blogger_profpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-1913835633726425017</id><published>2007-09-30T16:10:00.001-07:00</published><updated>2007-10-31T10:49:29.186-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='silent cinema'/><title type='text'>Charlie Chaplin- Boxing Scene</title><content type='html'>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&lt;object height="350" width="425"&gt;&lt;param value="http://youtube.com/v/zskO9O3hF78" name="movie"&gt;&lt;embed type="application/x-shockwave-flash" src="http://youtube.com/v/zskO9O3hF78" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;This is another piece that i felt could sort of be incorporated as successful movements in terms of the choreography involved to influence the humor of the boxing match. Boxing in itself is sort of a dance like presentation of two figures interacting with each other and in this case Chaplins choreography invokes a strong humorous quality to what should be a raging battle between two fighters. Also some very succesful gestures in the referee's motions and the secondary characters in the audience as the rant and rave over the fights actions.&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-1913835633726425017?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/1913835633726425017/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=1913835633726425017' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/1913835633726425017'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/1913835633726425017'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/charlie-chaplin-boxing-scene.html' title='Charlie Chaplin- Boxing Scene'/><author><name>Tim G</name><uri>http://www.blogger.com/profile/11848708912794768351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-28ZDoHESHrs/TfBacS1-U1I/AAAAAAAAAKQ/Oxg5zPdaNhI/s220/blogger_profpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-5475525571827337397</id><published>2007-09-30T16:04:00.001-07:00</published><updated>2007-10-31T10:49:02.265-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='silent cinema'/><title type='text'>Charlie Chaplin -- Modern Times (1936)</title><content type='html'>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&lt;object height="350" width="425"&gt;&lt;param value="http://youtube.com/v/JW7YLPED0wc" name="movie"&gt;&lt;embed type="application/x-shockwave-flash" src="http://youtube.com/v/JW7YLPED0wc" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;I particulary enjoyed the presentation of gesture and dance that is presented by Chaplin in this piece. Being that we are going to have a presenter who is particularly interested in the art of dance motion as a conveyer of character in story (Margo Apostolos), i think this film provokes and excellent characterized look at how dance and gesture can successfully be interpreted in film. It also serves as a successful way to show how  audiences react to Chaplin's motions, although they too are part of the movie.&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-5475525571827337397?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/5475525571827337397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=5475525571827337397' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5475525571827337397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5475525571827337397'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/charlie-chaplin-modern-times-1936.html' title='Charlie Chaplin -- Modern Times (1936)'/><author><name>Tim G</name><uri>http://www.blogger.com/profile/11848708912794768351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-28ZDoHESHrs/TfBacS1-U1I/AAAAAAAAAKQ/Oxg5zPdaNhI/s220/blogger_profpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-5340820563666517998</id><published>2007-09-30T15:58:00.001-07:00</published><updated>2007-11-28T21:00:32.520-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='silent cinema'/><title type='text'>Harry Langdon in THE STRONG MAN</title><content type='html'>&lt;div xmlns="http://www.w3.org/1999/xhtml"&gt;&lt;p&gt;&lt;object height="350" width="425"&gt;&lt;param value="http://youtube.com/v/gnMsq8B1vbY" name="movie"&gt;&lt;embed type="application/x-shockwave-flash" src="http://youtube.com/v/gnMsq8B1vbY" height="350" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;Harry Langdon in The Strong Man (Langdon had very exaggerated facial expressions that accompany a variety of silent acted postures and gestures that evoke an emotional state or mood very successfully)&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-5340820563666517998?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/5340820563666517998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=5340820563666517998' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5340820563666517998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5340820563666517998'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/harry-langdon-in-strong-man.html' title='Harry Langdon in THE STRONG MAN'/><author><name>Tim G</name><uri>http://www.blogger.com/profile/11848708912794768351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-28ZDoHESHrs/TfBacS1-U1I/AAAAAAAAAKQ/Oxg5zPdaNhI/s220/blogger_profpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-8160075046867767605</id><published>2007-09-30T15:24:00.000-07:00</published><updated>2007-10-31T10:48:46.807-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='silent cinema'/><title type='text'>Early Gesture Applications in Silent Films</title><content type='html'>Hey Gang,&lt;br /&gt;&lt;br /&gt;Here is a little bit of the research i have been doing in the past few weeks. I have &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;particularly&lt;/span&gt; been studying some of the origins of character animation in terms of where &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;characterized&lt;/span&gt; movements derived  in early cinema and what were some of the influences of the character animators of the past. With the increasing popularity in silent cinema back the in day, many animators found influence from the pioneer actors of silent &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;pantomime&lt;/span&gt; films such as Charlie Chaplin and Harry &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Langdon&lt;/span&gt;. Included in this blog i have posted a few clips from some very successful silent Chaplin and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Langdon&lt;/span&gt; films that show some of the early &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;exaggerated&lt;/span&gt; actions and gesture motions that animated artist would frequently reference in terms of telling story or provoking emotions &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;through&lt;/span&gt; silent acting.  Especially &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;through&lt;/span&gt; characters such as Felix who was a walking, talking, cat version of Charlie. The clips prove to be very &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;successful&lt;/span&gt; in provoking mood and actions that can be read and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;interpreted&lt;/span&gt; by the audience with little or no sound at all.  The clips should be included below this post.....enjoy! :)&lt;br /&gt;&lt;br /&gt;Also I included two links that i think are very detailed and interesting to look at.  the first one is a blog that happens to be about Gesture in Animation. The second one is an article that discusses gesture and I think &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Hyun&lt;/span&gt; can find some interesting interpretations of gesture and emblems in this articles, just scroll down till you find the particular section. There is &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;alot&lt;/span&gt; of information in the second article so just scan through till you can find related topics. Hope these are helpful, informative links for you all.&lt;br /&gt;&lt;br /&gt;A Nice Gesture- Art &amp;amp; Animation Blog:&lt;br /&gt;http://jeroenarendsen.nl/category/art-animation/&lt;br /&gt;&lt;br /&gt;Gesture Article:&lt;br /&gt;http://www.wideopenwest.com/~brian_rotman/gesture.html&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-8160075046867767605?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/8160075046867767605/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=8160075046867767605' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/8160075046867767605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/8160075046867767605'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/early-gesture-applications-in-silent.html' title='Early Gesture Applications in Silent Films'/><author><name>Tim G</name><uri>http://www.blogger.com/profile/11848708912794768351</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/-28ZDoHESHrs/TfBacS1-U1I/AAAAAAAAAKQ/Oxg5zPdaNhI/s220/blogger_profpic.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-2868548898790771326</id><published>2007-09-27T22:43:00.003-07:00</published><updated>2007-12-07T22:43:59.036-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guest Speakers'/><title type='text'>Questions for Seminar Panel</title><content type='html'>We'll be moderating seminar next week (Oct 3). Please post your ideas for questions for the panel in this thread.&lt;br /&gt;&lt;br /&gt;If possible, try to structure your questions in a way so that they can invite comments from all members of the panel.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-2868548898790771326?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/2868548898790771326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=2868548898790771326' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/2868548898790771326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/2868548898790771326'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/questions-for-seminar-guests.html' title='Questions for Seminar Panel'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-1394050016613232843</id><published>2007-09-27T22:37:00.000-07:00</published><updated>2007-12-12T10:30:45.653-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deconstructing Gesture'/><category scheme='http://www.blogger.com/atom/ns#' term='Guest Speakers'/><category scheme='http://www.blogger.com/atom/ns#' term='Performance Capture'/><title type='text'>Margo Apostolos Bio</title><content type='html'>Margo is both a dancer and a roboticist (!). Seems like she will be a really interesting resource for trying to understand how we perceive and interpret gesture.&lt;br /&gt;&lt;br /&gt;I found a neat article that she wrote about robots choreography: http://www.jstor.org/view/0024094x/ap050073/05a00110/0&lt;br /&gt;Since the article is on JStor for which you need a subscription, you may need to be on campus to access the above link (USC provides free access).&lt;br /&gt;&lt;br /&gt;Here's her bio from the USC website:&lt;br /&gt;&lt;br /&gt;Dr. Apostolos has authored and presented numerous articles on her research and design in Robot Choreography. In addition to her doctoral and post-doctoral studies at Stanford University, she earned an M.A. in Dance from Northwestern University. She has served as visiting professor in the Department of Psychology at Princeton University and has taught in Chicago, San Francisco, at Stanford University, Southern Illinois University and California Polytechnic State University-San Luis Obispo. A recipient of the prestigious NASA/ASEE Summer Faculty Fellowship, Dr. Apostolos worked for NASA at Jet Propulsion Laboratory/Caltech as a research scientist in the area of space telerobotics. At the Annenberg Center for Communication, Dr. Apostolos conducted research on facial expressions and human-computer interactions. Her work in this area continues in collaboration with the USC neuroscience program. She was named a Southern California Studies Center faculty fellow, where she is surveying theatre and dance in the Southern California region. Currently, Stanford University is providing funding for Dr. Apostolos’ work in the area of “Dance for Sports” in collaboration with the Stanford Athletic Department. This work was presented to the International Olympic Committee in Sydney, Australia, for the 2000 Games and in preparation for the Salt Lake City Games in 2002. Dr. Apostolos developed the Dance Minor program in Theatre, directs the dance concert each semester, and coordinates the Open Gate Dance Program. In 2004, she presented at the Athens IOC meeting on Dance for Sports and at the World Congress of Dance.  This past spring, she was instrumental in bringing internationally-renown director/choreographer Mark Morris to campus for a workshop that integrated motion capture technology and robotics with modern dance. Most recently, she co-founded the Cedars-Sinai/USC Dance Medicine Center, a specialized treatment center – the first of its kind in Los Angeles – offering preventive care and treatment specifically designed for professional and recreational dancers.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-1394050016613232843?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/1394050016613232843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=1394050016613232843' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/1394050016613232843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/1394050016613232843'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/margo-apostolos-bio.html' title='Margo Apostolos Bio'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-368400657562000284</id><published>2007-09-27T22:27:00.000-07:00</published><updated>2007-12-12T10:30:45.654-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guest Speakers'/><category scheme='http://www.blogger.com/atom/ns#' term='Performance Capture'/><title type='text'>Maks Naporowski Bio</title><content type='html'>I think Maks' career is really interesting because he's done character animation, character setup, and also has experience with keyframing over mocap data. He's done a lot of high profile work at Sony,  and as a result, I think he's in a really good position to comment on both the technical and artistic sides of 3D animation. Also, if you didn't already know, he teaches both a rigging and a 3D animation course at DADA. He's currently working as a character animator on Beowulf.&lt;br /&gt;&lt;br /&gt;Below is a bio that I got from the DADA website:&lt;br /&gt;&lt;br /&gt;Born in Kielce, Poland in the seventies, Maksymilian Naporowski studied art, philosophy, and psychology at McMaster University in Canada. In spring of 1996, he graduated with a B.A. in Philosophy, after which he moved on to Sheridan College in Toronto for a summer art program.  The following fall semester, he switched to Seneca College, and studied digital animation, focusing on Softimage and Alias/Wavefront's "Power Animator" software. In 1997, he received a teaching position for the same program, teaching digital animation and character setup for two semesters.  In 1998, he took a demonstration artist position for a Toronto based company called "Puppet Works".&lt;br /&gt;&lt;br /&gt;There with Puppet Works he developed character demonstration content, presentations for visual effects oriented shows such as Siggraph and NAB, and provided training, consultation, and development services for clients. He provided character animation development and training using the PuppetWorks digital input devices for a variety of high profile companies and shows. This included training, character animation, and motion capture tests for the "Duke Nuke'em" title at 3D Realms in Dallas as well as internal 3d character content for Lockheed Martin in Florida. He also trained staff, did character rigging, and created animation tests for "Merlin" and "Lost in Space" at the Jim Henson Creature Shop in the UK, as well as for "Atlantis" at Walt Disney Studios in California. His character animation tests on the "Incredible Mr. Limpet" at Pacific Title/Mirage were with actor-comedian Jim Carrey and on the 1998 spoof comedy "Jane Austen's Mafia!" he produced character rigging, animation, and structured the pipeline for Swansons Production.&lt;br /&gt;&lt;br /&gt;  In 1999 he moved to Los Angeles to work with incredible artist and director Mark Swanson on a CG feature called "Fish Tank".  Within six months they developed the characters in 3d, built a solid character animation/motion capture pipeline, and provided over three minutes of animation tests for the feel and look of the film.  When the funding fell through, he moved on to a job at Centropolis FX  where he helped develop the motion capture/animation pipeline for "Patriot" and choreographed/animated some of the large battle sequences.  After "Patriot" he spent a few months working as a 3d animation consultant for 2G Productions/Elektrashock where he rigged and animated content for a video feature called "You're mine", a music video for &lt;i&gt;No Prisoners&lt;/i&gt; called "Fiction, dreams in digital" by Orgy, and a feature film named "Vertical Limit".&lt;br /&gt;&lt;br /&gt; In 2000, he took on a cg artist position with Sony Pictures Imageworks and started on "Harry Potter and the Sorcerer's Stone" as a technical animator, where a majority of his time was spent on the musculature of "Fluffy", the 3-headed dog, the troll, the Centaur, the digital humans- "Harry" and the kids for the "Quidditch" match. For the sequel, he provided both the animation pipeline and support for the animation team. He has been working for Imageworks for over five years and his duties include character setup, pipelines, support, modeling, and character animation. He has taken a lead role on a number of shows and has focussed on character animation in the recent past. His credits at Sony Pictures Imageworks include&lt;br /&gt;&lt;br /&gt;               Ghost Rider&lt;br /&gt;                Superman Returns&lt;br /&gt;                Zathura&lt;br /&gt;                Bewitched&lt;br /&gt;                Aviator&lt;br /&gt;                Cursed&lt;br /&gt;                Polar Express&lt;br /&gt;                Matrix Revolutions&lt;br /&gt;                Haunted Mansion&lt;br /&gt;                Bad Boys 2&lt;br /&gt;                Charlie's Angels 2&lt;br /&gt;                The Chubbchubbs ! - &lt;i&gt; Oscar Winner for best Animated Short Film&lt;/i&gt;&lt;br /&gt;                Stuart Little 2 -&lt;i&gt;  VES Award  for  best character animation in an Animated Motion Picture &lt;/i&gt;&lt;br /&gt;                Harry Potter and the Sorcerer's Stone&lt;br /&gt;                Evolution&lt;br /&gt;&lt;br /&gt;    In addition to the production work, in recent years he has been teaching character rigging and animation in Maya at the University Of Southern California's School of Cinematic Arts.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-368400657562000284?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/368400657562000284/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=368400657562000284' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/368400657562000284'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/368400657562000284'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/maks-naporowski-bio.html' title='Maks Naporowski Bio'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-4877234140877279228</id><published>2007-09-27T22:20:00.000-07:00</published><updated>2007-12-07T22:43:59.038-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guest Speakers'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters and Performance'/><title type='text'>Andreas Dejas Bio</title><content type='html'>Andreas Dejas is one of the main 2D character animators at Disney. I believe he studied under the Nine Old Men, and I think it'll be interesting to get his take on some of the recent technological developments in animation since he's almost exclusively a 2D artist.&lt;br /&gt;&lt;br /&gt;His &lt;a href="http://en.wikipedia.org/wiki/Andreas_Deja"&gt;Wikipedia &lt;/a&gt;page is pretty informative and I'd recommend checking out this &lt;a href="http://www.dvdmg.com/interviewandreasdeja.shtml"&gt;interview &lt;/a&gt;and this other &lt;a href="http://filmforce.ign.com/articles/391/391632p1.html"&gt;interview &lt;/a&gt;as well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-4877234140877279228?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/4877234140877279228/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=4877234140877279228' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/4877234140877279228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/4877234140877279228'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/andreas-dejas-bio.html' title='Andreas Dejas Bio'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-7238379774264927917</id><published>2007-09-27T16:46:00.000-07:00</published><updated>2008-11-12T22:47:03.941-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deconstructing Gesture'/><category scheme='http://www.blogger.com/atom/ns#' term='Characters and Performance'/><title type='text'>emblems- example</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kt6OAI8eiTU/RvxDsvUFAMI/AAAAAAAAAAk/BSZ30leXlJ0/s1600-h/1_.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_kt6OAI8eiTU/RvxDsvUFAMI/AAAAAAAAAAk/BSZ30leXlJ0/s320/1_.jpg" alt="" id="BLOGGER_PHOTO_ID_5115037712680026306" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kt6OAI8eiTU/RvxDxfUFANI/AAAAAAAAAAs/uEn6Kqp5f9c/s1600-h/2_.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_kt6OAI8eiTU/RvxDxfUFANI/AAAAAAAAAAs/uEn6Kqp5f9c/s320/2_.jpg" alt="" id="BLOGGER_PHOTO_ID_5115037794284404946" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.youtube.com/watch?v=nZ27e4MYBHs"&gt;Ice Age&lt;/a&gt;&lt;br /&gt;(click here)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-7238379774264927917?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/7238379774264927917/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=7238379774264927917' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/7238379774264927917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/7238379774264927917'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/emblems-example.html' title='emblems- example'/><author><name>Hyun</name><uri>http://www.blogger.com/profile/17722705639255551302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_kt6OAI8eiTU/RvxDsvUFAMI/AAAAAAAAAAk/BSZ30leXlJ0/s72-c/1_.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-8892190170075240613</id><published>2007-09-24T23:22:00.000-07:00</published><updated>2008-11-12T22:47:04.537-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gesture in Chinese Art'/><title type='text'>sculpture(1)</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_5JF_4uI7FgA/RvizfvS0EsI/AAAAAAAAABs/jMGwNMwg-Xo/s1600-h/%C3%A5%C2%85%C2%B5%C3%A9%C2%A6%C2%AC%C3%A4%C2%BF%C2%912.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5114034734731891394" style="DISPLAY: block; MARGIN: 0px auto 10px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_5JF_4uI7FgA/RvizfvS0EsI/AAAAAAAAABs/jMGwNMwg-Xo/s200/%E5%85%B5%E9%A6%AC%E4%BF%912.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_5JF_4uI7FgA/RvizYPS0ErI/AAAAAAAAABk/hE4_-kLc3YM/s1600-h/%C3%A9%C2%A6%C2%AC.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5114034605882872498" style="DISPLAY: block; MARGIN: 0px auto 10px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_5JF_4uI7FgA/RvizYPS0ErI/AAAAAAAAABk/hE4_-kLc3YM/s200/%E9%A6%AC.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://3.bp.blogspot.com/_5JF_4uI7FgA/RvizKPS0EqI/AAAAAAAAABc/piZWPuhm49E/s1600-h/%C3%A5%C2%85%C2%B5.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5114034365364703906" style="DISPLAY: block; MARGIN: 0px auto 10px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_5JF_4uI7FgA/RvizKPS0EqI/AAAAAAAAABc/piZWPuhm49E/s200/%E5%85%B5.jpg" border="0" /&gt;&lt;/a&gt;I think I can begin from sculpture.This is an example of gesture that is  stiff and humble.I can feel tense from the gesture.&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;The premier sculpture is 兵馬俑(bing ma yong) .It's wood or clay figures of warriors and horses buried with the dead.They show serious emotion.Most of gesture is tighter and manners.Because they are ready to fight.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-8892190170075240613?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/8892190170075240613/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=8892190170075240613' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/8892190170075240613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/8892190170075240613'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/sculpture1.html' title='sculpture(1)'/><author><name>chiachi</name><uri>http://www.blogger.com/profile/02515155482941874985</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_5JF_4uI7FgA/RvizfvS0EsI/AAAAAAAAABs/jMGwNMwg-Xo/s72-c/%E5%85%B5%E9%A6%AC%E4%BF%912.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-4840444461822664366</id><published>2007-09-23T20:31:00.000-07:00</published><updated>2008-11-12T22:47:04.773-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deconstructing Gesture'/><title type='text'>Emblems</title><content type='html'>Wikipedia says,&lt;br /&gt;&lt;br /&gt;The words &lt;b&gt;emblem&lt;/b&gt; and &lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Symbol" title="Symbol"&gt;symbol&lt;/a&gt;&lt;/i&gt; often appear interchangeably in day-to-day conversation without causing undue confusion. A distinction between the two may seem unnecessarily fastidious. Nevertheless, an &lt;b&gt;emblem&lt;/b&gt; is a pattern that is used to represent an &lt;a href="http://en.wikipedia.org/wiki/Idea" title="Idea"&gt;idea&lt;/a&gt;, or an individual. An emblem crystallizes in concrete, visual terms some abstraction: a deity, a tribe or nation, a virtue or a vice. An emblem is an object or a representation of an object.&lt;br /&gt;&lt;br /&gt;Emblem gesture presents message. We get emblems by learning. Like we have hard time to read the original Shakespeare's  play because of the old words, our everyday words are slowly changing. Because of that, people can get different emblems by their culture, generation, and so on. So it's not easy to find understandable emblems to everyone in the world.&lt;br /&gt;&lt;br /&gt;examples of emblems;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_kt6OAI8eiTU/Rvc4NPUFALI/AAAAAAAAAAc/5GUigMKgp-E/s1600-h/notgood.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_kt6OAI8eiTU/Rvc4NPUFALI/AAAAAAAAAAc/5GUigMKgp-E/s320/notgood.jpg" alt="" id="BLOGGER_PHOTO_ID_5113617702002688178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_kt6OAI8eiTU/Rvc4DfUFAKI/AAAAAAAAAAU/mHax3UEeCOo/s1600-h/good.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_kt6OAI8eiTU/Rvc4DfUFAKI/AAAAAAAAAAU/mHax3UEeCOo/s320/good.jpg" alt="" id="BLOGGER_PHOTO_ID_5113617534498963618" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-4840444461822664366?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/4840444461822664366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=4840444461822664366' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/4840444461822664366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/4840444461822664366'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/emblems.html' title='Emblems'/><author><name>Hyun</name><uri>http://www.blogger.com/profile/17722705639255551302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_kt6OAI8eiTU/Rvc4NPUFALI/AAAAAAAAAAc/5GUigMKgp-E/s72-c/notgood.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-6998628140287482621</id><published>2007-09-23T13:43:00.000-07:00</published><updated>2007-12-12T00:08:45.249-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deconstructing Gesture'/><category scheme='http://www.blogger.com/atom/ns#' term='Gesture and the Brain'/><title type='text'>More on Gesture and the Brain: The Mind's Big Bang</title><content type='html'>I watched the second video that Kathy recommended to us.&lt;br /&gt;&lt;br /&gt;A quick summary:&lt;br /&gt;According to the video, although modern humans evolved 100,000 years ago, starting about 50,000 years ago there were dramatic changes in the technology and culture of humans that eventually led to our dominance of the planet. The video links the "Mind's Big Bang" to man's tendency towards increasingly complex communication and social interaction strategies. Thus, this period witnessed the birth of art and culture, including primitive beads and cave painting.&lt;br /&gt;&lt;br /&gt;One of the examples that the video puts forth is the case of deaf children in Managua, Nicaragua. These children spontaneously came up with a complex series of gestures to communicate with each other. The children also resisted attempts to make them learn ASL.&lt;br /&gt;&lt;br /&gt;More details can be found at:&lt;br /&gt;http://en.wikipedia.org/wiki/Nicaraguan_Sign_Language&lt;br /&gt;&lt;br /&gt;The development is pretty remarkable and it's relevant to our research because it establishes that gesture is not necessarily only a secondary element of communication (after speech), but can take over the entire function of transmitting information among individuals in complex interactions. In turn, this observation reinforces the widespread animation practice of animating poses and body movement first, before moving on to facial expressions, as well the importance of silhouettes. Also, the video talks about "meems" or cultural transmission through imitation, and it appears that the Nicaraguan Sign Language is an example of this phenomenon. Consequently, one would expect that there is a strong culturally-specific aspect to gestures. In support of this notion, there's other cases where similar micro-languages based on gesture have arisen:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Al-Sayyid_Bedouin_Sign_Language" title="Al-Sayyid Bedouin Sign Language"&gt;Al-Sayyid Bedouin Sign Language&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Adamorobe_Sign_Language" title="Adamorobe Sign Language"&gt;Adamorobe Sign Language&lt;/a&gt;&lt;ul&gt;&lt;li&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.english.uva.nl/cache/2933713F-4DBF-44EF-BCBFADB1F16B1982.FOTO.jpg"&gt;&lt;img style="cursor: pointer; width: 134px; height: 180px;" src="http://www.english.uva.nl/cache/2933713F-4DBF-44EF-BCBFADB1F16B1982.FOTO.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Yucatec_Maya_Sign_Language" title="Yucatec Maya Sign Language"&gt;Yucatec Maya Sign Language&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Kata_Kolok" title="Kata Kolok"&gt;Kata Kolok&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.english.uva.nl/cache/2933713F-4DBF-44EF-BCBFADB1F16B1982.FOTO.jpg"&gt;Martha's Vineyard Sign Language&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-6998628140287482621?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/6998628140287482621/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=6998628140287482621' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6998628140287482621'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6998628140287482621'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/more-on-gesture-and-brain-minds-big.html' title='More on Gesture and the Brain: The Mind&apos;s Big Bang'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-3756269039594321007</id><published>2007-09-23T12:57:00.000-07:00</published><updated>2007-12-12T10:30:45.654-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Performance Capture'/><title type='text'>Interesting essay on Motion Capture</title><content type='html'>Although we're not looking at mocap in detail yet, we should do so at some point in the semester. I found this really good survey essay on mocap that talks about the tension between mocap and other forms of animation.&lt;br /&gt;http://www.animationjournal.com/abstracts/mocap.html&lt;br /&gt;&lt;br /&gt;The article is written by Maureen Furniss, who teaches at USC, so she'd be a good resource for any questions:&lt;br /&gt;&lt;br /&gt;I liked this passage because it links animation and dance, and we're looking at both those areas too:&lt;br /&gt;"From this perspective, we might see the animator's work as a form of visual 'notation'. That is how Lisa Marie Naugle describes motion capture in terms of her dance performance work. Notation, as I use the term here, generally refers to a recording of movement in print form, so that it might be preserved, studied, and perhaps re-enacted at some future time. Ethnographic researchers can use notation, for example, to record ceremonial dances that are on the verge of 'extinction' because the people who perform it are becoming integrated into another culture. One of the best known forms of dance notation is called the Laban dance notation system (actually a software program called 'LabanWriter' can be integrated into the motion capture process). Naugle compares Laban and motion capture, as two forms of notation, with the use of video and film recording. She explains that the benefits of using motion capture over other sorts of notation are that it allows analysis from any point of view and that it can be visualized in 3D form. She explains, "Looking at dance images from different locations and perspectives, notators, choreographers and dancers can create annotations or list notes about the work. . . . While video may be used repeatedly to extract information about color, motion, and, to a limited extent, depth, it is often lacking in detail or definition. Even if the video has been edited from several different perspectives, the medium does not allow for a full exploration of movement in three dimensions."24&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-3756269039594321007?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/3756269039594321007/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=3756269039594321007' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3756269039594321007'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3756269039594321007'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/interesting-essay-on-motion-capture.html' title='Interesting essay on Motion Capture'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-152101276441137283</id><published>2007-09-22T11:30:00.000-07:00</published><updated>2007-10-31T10:53:10.996-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gesture in Chinese Art'/><title type='text'>research</title><content type='html'>What I want to research is to focus on gesture in old painting and sculpture.Before animation  coming out,people also can show movement and emotion in the painting.In different culture,  people have  habitual gesture to show often.Maybe I can research  1. "the same gesture show different emotion" or "the same emotion show different gesture" in the old painting and sculpture. 2.how culture affect gesture to show character.  3. present the gesture in different type of art before animation coming out in old painting.Will it work?I am not sure if it worth to do the research?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-152101276441137283?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/152101276441137283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=152101276441137283' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/152101276441137283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/152101276441137283'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/research.html' title='research'/><author><name>chiachi</name><uri>http://www.blogger.com/profile/02515155482941874985</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-5983210823271704647</id><published>2007-09-18T14:26:00.000-07:00</published><updated>2008-11-12T22:47:05.129-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deconstructing Gesture'/><title type='text'>Gesture types</title><content type='html'>&lt;p&gt;Gestures, the movement of arms and hands, are different from other body  language in that they tend to have a far greater association with speech and  language. Whilst the rest of the body indicates more general emotional state,  gestures can have specific linguistic content.&lt;/p&gt;  &lt;p&gt;Gestures have three phases: &lt;i&gt;preparation, stroke &lt;/i&gt;and &lt;i&gt; retraction&lt;/i&gt;. The real message is in the stroke, whilst the preparation and  retraction elements consist of moving the arms to and from the rest position, to  and from the start and end of the stroke.&lt;/p&gt;  &lt;h2&gt;&lt;a name="emb"&gt;&lt;/a&gt;Emblems&lt;/h2&gt;  &lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_kt6OAI8eiTU/RvxDsvUFAMI/AAAAAAAAAAk/BSZ30leXlJ0/s1600/1_.jpg"&gt;&lt;img style="cursor: pointer; width: 258px; height: 210px;" src="http://2.bp.blogspot.com/_kt6OAI8eiTU/RvxDsvUFAMI/AAAAAAAAAAk/BSZ30leXlJ0/s1600/1_.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_kt6OAI8eiTU/RvxDxfUFANI/AAAAAAAAAAs/uEn6Kqp5f9c/s1600/2_.jpg"&gt;&lt;img style="cursor: pointer; width: 257px; height: 209px;" src="http://1.bp.blogspot.com/_kt6OAI8eiTU/RvxDxfUFANI/AAAAAAAAAAs/uEn6Kqp5f9c/s1600/2_.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Emblems are specific gestures with specific meaning that are consciously used  and consciously understood. They are used as substitutes for words and are close  to sign language than everyday body language.&lt;/p&gt; &lt;p&gt;For example, holding up the hand with all fingers closed in except the index  and second finger, which are spread apart, can mean 'V for victory' or 'peace'  (if the palm is away from the body) or a rather rude dismissal if the palm is  towards the body.&lt;/p&gt;  &lt;h2&gt;&lt;a name="ico"&gt;&lt;/a&gt;Iconic gestures&lt;/h2&gt;&lt;br /&gt;Iconic gestures or&lt;i&gt; illustrators &lt;/i&gt;are closely related to speech, illustrating what is being  said, painting with the hands, for example when a person illustrates a physical  item by using the hands to show how big or small it is. Iconic gestures are  different from other gestures in that they are used to show physical, concrete  items.  &lt;p&gt;Iconic gestures are useful as they add detail to the mental image that the  person is trying convey. They also show the first person or second person &lt;a href="http://www.changeminds.org/disciplines/communication/viewpoint.htm"&gt;viewpoint&lt;/a&gt; that the  person is taking.&lt;/p&gt; &lt;p&gt;The timing of iconic gestures in synchronization with speech can show you  whether they are unconscious or are being deliberately added for conscious  effect. In an unconscious usage, the preparation for the gesture will start &lt;i&gt; before &lt;/i&gt;the words are said, whilst in conscious usage there is a small lag  between words and gesture (which can make the speaker appear manipulative).&lt;/p&gt;  &lt;h2&gt;&lt;a name="met"&gt;&lt;/a&gt;Metaphoric gestures&lt;/h2&gt;&lt;h2&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://rehydrate.org/images/pinch.gif"&gt;&lt;img style="cursor: pointer; width: 255px; height: 176px;" src="http://rehydrate.org/images/pinch.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;/h2&gt;&lt;p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h4Ym_EoeRWM/R2AwpwT4iMI/AAAAAAAAAJM/NDFBoWYjmt4/s1600-h/dash4.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_h4Ym_EoeRWM/R2AwpwT4iMI/AAAAAAAAAJM/NDFBoWYjmt4/s400/dash4.jpg" alt="" id="BLOGGER_PHOTO_ID_5143164268358174914" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p&gt;When using metaphoric gestures, a concept is being explained. Gestures are in  three-dimensional space and are used to shape and idea being explained, either  with specific shapes such as finger pinches and physical shaping, or more  general waving of hands that symbolizes the complexity of what is being  explained.&lt;/p&gt; &lt;h2&gt;&lt;a name="reg"&gt;&lt;/a&gt;Regulators&lt;/h2&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h4Ym_EoeRWM/R2AwVwT4iLI/AAAAAAAAAJE/xacitm20Nsw/s1600-h/dash4.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_h4Ym_EoeRWM/R2AwVwT4iLI/AAAAAAAAAJE/xacitm20Nsw/s400/dash4.jpg" alt="" id="BLOGGER_PHOTO_ID_5143163924760791218" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Regulators are used to control turn-taking in conversation, for example in  the way that as a person completes what they are saying, they may drop their  arms, whilst a person wanting to speak may raise an arm as if to grasp the way  forward.&lt;/p&gt; &lt;h2&gt;&lt;a name="aff"&gt;&lt;/a&gt;Affect displays&lt;/h2&gt; &lt;p&gt;Gestures can also be used to display emotion, from tightening of a fist to  the many forms of self-touching and holding the self. Covering or rubbing eyes,  ears or mouth can say 'I do not want to see/hear/say this'. Holding hands or the  whole body can indicate anxiety as the person literally holds themself.  Self-preening can show a desire to be liked and can indicate desire of another.&lt;/p&gt; &lt;h2&gt;&lt;a name="bea"&gt;&lt;/a&gt;Beat gestures&lt;/h2&gt;  &lt;p&gt;Beat gestures are just that, rhythmic beating of a finger, hand or arm. They  can be as short as a single beat or as long as needed to make a particular  point.&lt;/p&gt;  &lt;p&gt;Beating and repetition plays to primitive feelings of basic patterning, and  can vary in sense according to the context. A beat is a staccato strike that  creates &lt;a href="http://www.changeminds.org/techniques/language/modifying_meaning/emphasis.htm"&gt;emphasis&lt;/a&gt; and  grabs attention. A short and single beat can mark an important point in a  conversation, whilst repeated beats can hammer home a critical concept.&lt;/p&gt;(http://www.changeminds.org/explanations/behaviors/body_language/gesture_type.htm)&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-5983210823271704647?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/5983210823271704647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=5983210823271704647' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5983210823271704647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5983210823271704647'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/gesture-types.html' title='Gesture types'/><author><name>Hyun</name><uri>http://www.blogger.com/profile/17722705639255551302</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_kt6OAI8eiTU/RvxDsvUFAMI/AAAAAAAAAAk/BSZ30leXlJ0/s72-c/1_.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-4677276892272282193</id><published>2007-09-16T23:49:00.000-07:00</published><updated>2008-11-12T22:47:05.224-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deconstructing Gesture'/><title type='text'>What is Gesture?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h4Ym_EoeRWM/Ru4lF9t8wxI/AAAAAAAAAAU/3ykeXjRot4Q/s1600-h/gest.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_h4Ym_EoeRWM/Ru4lF9t8wxI/AAAAAAAAAAU/3ykeXjRot4Q/s400/gest.bmp" alt="" id="BLOGGER_PHOTO_ID_5111063411508953874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The term 'gesture' itself is pretty loaded, and there are a wide variety of definitions that I've seen. For our purposes, however, perhaps it's more interesting to look at the different types of gestures.&lt;br /&gt;&lt;br /&gt;This paper - http://ls12-www.cs.uni-dortmund.de/~fink/lectures/SS06/human-robot-interaction/GestureBasedInteractionPartOne.pdf - has a taxonomy that might prove useful. According to the paper, gestures can be classified according in a tree-like structure.  We're mainly interested in Communicative gestures, and here's my paraphrasing of what the article says:&lt;br /&gt;1. Mimetic gestures mimic an action e.g. dribbling a ball&lt;br /&gt;2. Deictic gestures e.g pointing to something within a space&lt;br /&gt;3. Referential gestures refer to the environment e.g. a circular motion that describes a steering wheel&lt;br /&gt;4. Modalizing gestures change the meaning of what's being said e.g. a shrug of the shoulders&lt;br /&gt;&lt;br /&gt;I'm not sure as to how exactly this will tie into our work, but I think it's important to have this sort of definition/classification as a guide throughout the semester. In addition, I think we could potentially do some simple animation to illustrate these types of gestures.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-4677276892272282193?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/4677276892272282193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=4677276892272282193' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/4677276892272282193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/4677276892272282193'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/what-is-gesture.html' title='What is Gesture?'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h4Ym_EoeRWM/Ru4lF9t8wxI/AAAAAAAAAAU/3ykeXjRot4Q/s72-c/gest.bmp' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-3757082686290586176</id><published>2007-09-13T21:01:00.001-07:00</published><updated>2007-09-13T21:01:42.404-07:00</updated><title type='text'>Links to other DADA research blogs</title><content type='html'>Sept 5th – Visualizing Science and Visual Effects&lt;br /&gt;&lt;a onclick="return top.js.OpenExtLink(window,event,this)" href="http://usc-vfx.blogspot.com/" target="_blank"&gt;http://usc-vfx.blogspot.com/&lt;/a&gt;&lt;br /&gt;Sepehr Dehpour  - Team Captain&lt;br /&gt;Melissa Fontanini&lt;br /&gt;Chao-Tung Huang&lt;br /&gt;Wyatt Poist&lt;br /&gt;Elizabeth Ryan&lt;br /&gt;&lt;br /&gt;Sept 12th – Documentary and Animation&lt;br /&gt;&lt;a onclick="return top.js.OpenExtLink(window,event,this)" href="http://docanimation.blogspot.com/" target="_blank"&gt;http://docanimation.blogspot&lt;wbr&gt;.com/&lt;/a&gt;&lt;br /&gt;Renae Radford - Team captain&lt;br /&gt;Ryan Lovelace&lt;br /&gt;Alan Kininsberg&lt;br /&gt;Melissa Bouwman&lt;br /&gt;Mike Robinson&lt;br /&gt;&lt;br /&gt;Sept 19 - Visualizing Science - Art &amp; Science&lt;br /&gt;&lt;a onclick="return top.js.OpenExtLink(window,event,this)" href="http://uscanimation-artandscience.blogspot.com/" target="_blank"&gt;http://uscanimation-artandscie&lt;wbr&gt;nce.blogspot.com/&lt;/a&gt;&lt;br /&gt;Joe Micallef – Team Captain&lt;br /&gt;Jacob Albers&lt;br /&gt;Dave Horowitz&lt;br /&gt;Rie Takayama&lt;br /&gt;Qingyuan Wang&lt;br /&gt;&lt;br /&gt;Sept 26th – Visual Effects, Stereoscopic and perception&lt;br /&gt;&lt;a onclick="return top.js.OpenExtLink(window,event,this)" href="http://perceptioninanimation.blogspot.com/" target="_blank"&gt;perceptioninanimation.blogspot&lt;wbr&gt;.com&lt;/a&gt;&lt;br /&gt;Amanda Tasse  – Team Captain&lt;br /&gt;Laura Yilmaz&lt;br /&gt;Michael Fallik&lt;br /&gt;Aaron Biscombe&lt;br /&gt;John Helton&lt;br /&gt;&lt;br /&gt;October 3rd – Character Animation and performance, gesture kinetics, dance&lt;br /&gt;&lt;a onclick="return top.js.OpenExtLink(window,event,this)" href="http://usc-characteranimation.blogspot.com/" target="_blank"&gt;http://usc-characteranimation&lt;wbr&gt;.blogspot.com/&lt;/a&gt;&lt;br /&gt;Arjun Rihan –   Team Captain&lt;br /&gt;Hyunjung Rhee&lt;br /&gt;Chia-Chi Tseng&lt;br /&gt;Tim Garbutt&lt;br /&gt;Ryan Chen&lt;br /&gt;&lt;br /&gt;October 10th – Facial gesture, emotional resonance through animation and cinema&lt;br /&gt;&lt;a onclick="return top.js.OpenExtLink(window,event,this)" href="http://emotionalcinema.blogspot.com/" target="_blank"&gt;emotionalcinema.blogspot.com&lt;/a&gt;&lt;script&gt;&lt;!-- D(["mb","\u003cbr /\&gt;Deborah Allison   – Team Captain\u003cbr /\&gt;Dave Damant\u003cbr /\&gt;Steven Day\u003cbr /\&gt;Diana Reichenbach\u003cbr /\&gt;Gabriel Soto Campa\u003cbr /\&gt;\u003cbr /\&gt;\u003cbr /\&gt;\u003cbr /\&gt;\u003cbr /\&gt;\u003cbr /\&gt;October 17th Consciousness and sound\u003cbr /\&gt;\u003ca onclick\u003d\"return top.js.OpenExtLink(window,event,this)\" href\u003d\"http://uscsoundconscious.blogspot.com\" target\u003d_blank\&gt;http://uscsoundconscious\u003cwbr /\&gt;.blogspot.com\u003c/a\&gt;\u003cbr /\&gt;Jan Pfenniger  – Team Captain\u003cbr /\&gt;Malak Quota\u003cbr /\&gt;Ying-Jing Wang\u003cbr /\&gt;Brian Lee\u003cbr /\&gt;John Arellano\u003cbr /\&gt;\u003cbr /\&gt;October 24th – Death, time and animation\u003cbr /\&gt;\u003ca onclick\u003d\"return top.js.OpenExtLink(window,event,this)\" href\u003d\"http://dadaseminar910.blogspot.com\" target\u003d_blank\&gt;http://dadaseminar910.blogspot\u003cwbr /\&gt;.com\u003c/a\&gt;\u003cbr /\&gt;Sean Cox – Team Captain\u003cbr /\&gt;Pooya Ghobadpour\u003cbr /\&gt;Paul Shepherd\u003cbr /\&gt;Shinobu Ochi\u003cbr /\&gt;Brittany Biggs\u003cbr /\&gt;\u003cbr /\&gt;November 7th – Fine Art, cinema and The Virtual Window\u003cbr /\&gt;\u003ca onclick\u003d\"return top.js.OpenExtLink(window,event,this)\" href\u003d\"http://seminar522fineart.blogspot.com/\" target\u003d_blank\&gt;http://seminar522fineart\u003cwbr /\&gt;.blogspot.com/\u003c/a\&gt;\u003cbr /\&gt;Joanna Griebel – Team Captain\u003cbr /\&gt;Nahomi Maki\u003cbr /\&gt;Colin McCall\u003cbr /\&gt;Bethany Sparks\u003cbr /\&gt;Wen Huang\u003cbr /\&gt;\u003cbr /\&gt;And later in the Semester I will be asking for your websites, but if\u003cbr /\&gt;anyone is ahead of the game please send me the address.\u003cbr /\&gt;thanks,\u003cbr /\&gt;Paul\u003cbr /\&gt;\u003c/div\&gt;",0] );  //--&gt;&lt;/script&gt;&lt;br /&gt;Deborah Allison   – Team Captain&lt;br /&gt;Dave Damant&lt;br /&gt;Steven Day&lt;br /&gt;Diana Reichenbach&lt;br /&gt;Gabriel Soto Campa&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;October 17th Consciousness and sound&lt;br /&gt;&lt;a onclick="return top.js.OpenExtLink(window,event,this)" href="http://uscsoundconscious.blogspot.com/" target="_blank"&gt;http://uscsoundconscious&lt;wbr&gt;.blogspot.com&lt;/a&gt;&lt;br /&gt;Jan Pfenniger  – Team Captain&lt;br /&gt;Malak Quota&lt;br /&gt;Ying-Jing Wang&lt;br /&gt;Brian Lee&lt;br /&gt;John Arellano&lt;br /&gt;&lt;br /&gt;October 24th – Death, time and animation&lt;br /&gt;&lt;a onclick="return top.js.OpenExtLink(window,event,this)" href="http://dadaseminar910.blogspot.com/" target="_blank"&gt;http://dadaseminar910.blogspot&lt;wbr&gt;.com&lt;/a&gt;&lt;br /&gt;Sean Cox – Team Captain&lt;br /&gt;Pooya Ghobadpour&lt;br /&gt;Paul Shepherd&lt;br /&gt;Shinobu Ochi&lt;br /&gt;Brittany Biggs&lt;br /&gt;&lt;br /&gt;November 7th – Fine Art, cinema and The Virtual Window&lt;br /&gt;&lt;a onclick="return top.js.OpenExtLink(window,event,this)" href="http://seminar522fineart.blogspot.com/" target="_blank"&gt;http://seminar522fineart&lt;wbr&gt;.blogspot.com/&lt;/a&gt;&lt;br /&gt;Joanna Griebel – Team Captain&lt;br /&gt;Nahomi Maki&lt;br /&gt;Colin McCall&lt;br /&gt;Bethany Sparks&lt;br /&gt;Wen Huang&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-3757082686290586176?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/3757082686290586176/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=3757082686290586176' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3757082686290586176'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/3757082686290586176'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/links-to-other-dada-research-blogs.html' title='Links to other DADA research blogs'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-5027745882817892350</id><published>2007-09-11T11:38:00.000-07:00</published><updated>2007-10-31T10:50:09.278-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Deconstructing Gesture'/><category scheme='http://www.blogger.com/atom/ns#' term='Gesture and the Brain'/><title type='text'>Gesture and the Brain</title><content type='html'>Here's some links I found that we can investigate further:&lt;br /&gt;&lt;br /&gt;http://www.colgate.edu/DesktopDefault1.aspx?tabid=684&amp;amp;pgID=3400&amp;amp;fID=3213&lt;br /&gt;&lt;br /&gt;http://www.leaonline.com/doi/abs/10.1207/S15326942dn2201_1&lt;br /&gt;&lt;br /&gt;http://www.columbia.edu/~rmk7/PDF/K&amp;amp;H.pdf&lt;br /&gt;&lt;br /&gt;http://www.magazine.ucla.edu/exclusives/brain-hand-gestures/&lt;br /&gt;&lt;br /&gt;Some of this research talks about the similarities and differences between language and gesture, which is also related to the videos that Kathy would like us to watch. One of the articles also talks about gesture and culture using a neurological approach.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-5027745882817892350?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/5027745882817892350/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=5027745882817892350' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5027745882817892350'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/5027745882817892350'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/gesture-and-brain.html' title='Gesture and the Brain'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-7727628566072135733</id><published>2007-09-09T12:32:00.000-07:00</published><updated>2007-09-09T12:34:24.290-07:00</updated><title type='text'>Games, interactivity, and automated character animation</title><content type='html'>Placeholder for Ryan's research on games and our responses/feedback.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-7727628566072135733?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/7727628566072135733/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=7727628566072135733' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/7727628566072135733'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/7727628566072135733'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/09/games-interactivity-and-automated.html' title='Games, interactivity, and automated character animation'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-6457608645027051242</id><published>2007-08-31T14:18:00.000-07:00</published><updated>2007-08-31T14:26:28.773-07:00</updated><title type='text'>Possible Research Areas</title><content type='html'>Here's a couple of ideas that we could look into:&lt;br /&gt;&lt;br /&gt;1. The psychology of gesture - in animation, we work a lot from reference footage and learn how exaggerate certain gestures, but there's not much time devoted to what certain movements and gestures mean on a psychological level i.e. do gestures made with the palm facing up have a certain embedded meaning? If the answer is yes, then this information could potentially be useful to animators.&lt;br /&gt;&lt;br /&gt;2. Performance capture - when it works, when it doesn't. Why are keyframe animators able to express emotion so succinctly when we are still struggling to duplicate the same using capture technologies? Does the answer lie in more technology, more cameras and more sensors, or are we missing something entirely? Scott McCloud's work on comics as a graphic art might potentially be relevant here.&lt;br /&gt;&lt;br /&gt;3. Gesture and culture - are there gestures that transcend cultures - sort of a universal language? There have been studies that demonstrate that humans do exhibit certain innate tendencies towards language - could the same principle possibly apply to gesture as well?&lt;br /&gt;&lt;br /&gt;Any other ideas about what could be interesting for us to research?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-6457608645027051242?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/6457608645027051242/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=6457608645027051242' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6457608645027051242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/6457608645027051242'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/08/possible-research-areas.html' title='Possible Research Areas'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1622018447662470568.post-7597356691955065774</id><published>2007-08-30T22:12:00.000-07:00</published><updated>2007-08-30T22:22:16.551-07:00</updated><title type='text'>We're up and running!</title><content type='html'>Welcome to the USC DADA Character Animation &amp;amp; Performance, Kinetics, and Dance Physiology Research Team blog! This is a space for our thoughts on character animation on an artistic, scientific, and academic level.&lt;br /&gt;&lt;br /&gt;Also, on October 3rd, we will be moderating the seminar presentation featuring Margot Apostolos, Maks Naporowski and Andreas Dejas.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1622018447662470568-7597356691955065774?l=usc-characteranimation.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://usc-characteranimation.blogspot.com/feeds/7597356691955065774/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1622018447662470568&amp;postID=7597356691955065774' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/7597356691955065774'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1622018447662470568/posts/default/7597356691955065774'/><link rel='alternate' type='text/html' href='http://usc-characteranimation.blogspot.com/2007/08/were-up-and-running.html' title='We&apos;re up and running!'/><author><name>Arjun</name><uri>http://www.blogger.com/profile/09489367928592554118</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
